Shortly after arriving in Rembeld, a remote mining town in the Norther Reaches, you learn that the town is abuzz with stories of a recent discovery.
Description:
Miners have uncovered a cavern rich with deep veins of mithral ore, and the mysterious ruins of a blackened stone keep. Since then, the town has suffered a series of unexplained abductions and all clues lead back to the entrance of the mines. Desperate for answers, the town elder searches for those brave enough to delve into the depths and learn the fate of the missing townsfolk. Will you heed the call to adventure?
Shortly after arriving in Rembeld, a remote mining town in the Norther Reaches, you learn that the town is abuzz with stories of a recent discovery.
Description:
Miners have uncovered a cavern rich with deep veins of mithral ore, and the mysterious ruins of a blackened stone keep. Since then, the town has suffered a series of unexplained abductions and all clues lead back to the entrance of the mines. Desperate for answers, the town elder searches for those brave enough to delve into the depths and learn the fate of the missing townsfolk. Will you heed the call to adventure?
Shortly after arriving in Rembeld, a remote mining town in the Norther Reaches, you learn that the town is abuzz with stories of a recent discovery.
Description:
Miners have uncovered a cavern rich with deep veins of mithral ore, and the mysterious ruins of a blackened stone keep. Since then, the town has suffered a series of unexplained abductions and all clues lead back to the entrance of the mines. Desperate for answers, the town elder searches for those brave enough to delve into the depths and learn the fate of the missing townsfolk. Will you heed the call to adventure?
Knights of the Dragon "Annual High Summer Festival - Richfest"
Summary:
After choosing one of several missions from their King, Knights will have opportunities to retrain feats and classes, commission magical equipment, and enter prestige classes.
Description:
This is the annual Gen Con KotD special event. In addition to a diverse choice of directives presented to them by King Josef Calvarion I, our Knights will have opportunities to undertake advanced training, equipment procurement, and admission to some of the more esoteric professions. All players MUST have a pre-existing KotD character of ANY level that has played in a minimum of one module prior to this event.
King Josef Calvarion I opens the new Hope Bridge across the river Knox when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1.1. Emphases: campaign introduction, character creation.
King Josef Calvarion I opens the new Hope Bridge across the river Knox when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1.1. Emphases: campaign introduction, character creation.
King Josef Calvarion I opens the new Hope Bridge across the river Knox when the realm faces a crisis & needs new heroes. For KotD PCs levels 1-3.
Description:
King Josef Calvarion I dedicates the new Hope Bridge across the river Knox, heralding increased trade and cooperation with the surrounding realms. Tragedy strikes and the kingdom needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character. Not playable for PCs that have previously played in KotD #1.1. Emphases: campaign introduction, character creation.
The savage humanoids are assembling, and the heroes must seek a relic to aid the defense of Calvaria. For KotD PCs levels 3-5.
Description:
Nemesis has drawn together a diverse army of savage humanoids; Calvaria's capital will soon be besieged on all fronts. The Archmage Xynn has identified a relic the Knights must retrieve to aid the defense of Calvaria. Of course, the gathering army is looking for it as well. You will need to bring an existing 3rd-5th level KotD character, use a pre-generated character, or bring a 3rd-level character built using our online character creation rules. Emphases: investigation, combat.
Knights of the Dragon #11 "The Wall of Protection"
Summary:
The savage humanoids' assaults are more frequent, and their chieftain must be confronted to end the siege. For KotD PCs levels 3-5.
Description:
The siege of Calvaria intensifies; the Knights will need to break it by confronting the opposing army. Crown Prince Michael will lead the cavalry charge to draw off the bulk of the army, can the perimeter be circumvented and Nemesis chief general defeated? You will need to bring an existing 3rd-5th level KotD character, use a pre-generated character, or bring a 3rd-level character built using our online character creation rules. Emphasis: combat.
Calvaria's army requires reinforcements; the Knights are dispatched to recruit and escort them to the kingdom from across the Inner Sea. For KotD PCs levels 4-6.
Description:
Calvaria's army is depleted from repelling the invasion; King Josef Calvarion I requires reinforcements. The Knights are dispatched to cross the Inner Sea and recruit mercenaries from the Caliphate of El-Azatlan. You will need to bring an existing 4th-6th level KotD character, use a pre-generated character, or bring a 4th-level character built using our online character creation rules. Emphases: diplomacy, combat, ocean navigation.