Many seasons passed since Ahmed along with the North Men, defeated the Wendols. Again he travels far into the North to find a great evil choking the land.
D&D 3rd Edition, Hurry Up and Wait - Living Kalamar Tournament
Description:
A playful scavenger hunt through the halls of Bet Rogala's College of Magic turns into a frantic scramble to help a wizard fix a transmutation spell gone awry. A 1 st-level Living Kalamar character is required for this event.
The brain of Jake Aracor, Sheriff of the Dead (and necromancer extraordinaire) is being transported to the Institute of Arcana by rail. The brain has other ideas. It’s magic meets coal, steam and gunpowder.Aaaaal aboard!!
One of the evils of being a professor is the requirement of serving on committees.This is true even if you are a powerful wizard. Committees are even more obnoxious when you are responsible for something really important, like the department picnic.
D&D, 3rd ed. (2nd ed. Combat and Tactics), New Waterdeepto Castle Ravenloft
Description:
The PCs start in New Waterdeep to figure out what has happened to the King and the Council of Waterdeep, to find the adventure will lead into the Demiplane of Dread and Castle Ravenloft.
Some days it doesn’t pay to go to work, especially if work involves getting rid of vermin in the mines. Low level D&D 3rd ed. adventure with characters provided.
A black carriage races through thte storm, across the moors.The noble family inside huddled together.The coach lurches to a stop outside an abandoned manor. This disfunctional family brings as much trouble as they will find waiting. Roleplaying stressed.