Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.