Race against time & one another as you outfit your ship in time to leave a drowning planet on a biodome. High action and adrenaline play in a multi-gamemaster adventure across 2 faction-based tables.
Description:
Navigate storms, toxins, & one another! Dungeon Race RPG is character-first play in a system with flavorful, choice-driven mechanics that reward creativity & dynamic relationships. Based on the Broken Fault Lines series, the heart-pounding quest is broken into 2 unique missions across 2 tables. Engage in team play at sea and on the drowning Earth to eventually find yourself at a melting ice shelf in an all-hands-on-deck, pulse-pounding race to launch off-planet, even while you don't know which players are your allies. Bits, bots, cards, maps, and partially pre-gen characters that leave room for customization work to create the tactile experience of board games and the freedom of tabletop storytelling in a unique roleplaying adventure. Accessible enough for newcomers and layered with enough complexity to challenge veterans who’ve rolled dice for decades.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.