A rich entrepreneur has hired your posse to come to his town and investigate demonic hound sightings. When you get off the train, things start to get weird.
A rich entrepreneur has hired your posse to come to his town and investigate demonic hound sightings. When you get off the train, things start to get weird.
A rich entrepreneur has hired your posse to come to his town and investigate demonic hound sightings. When you get off the train, things start to get weird.
A rich entrepreneur has hired your posse to come to his town and investigate demonic hound sightings. When you get off the train, things start to get weird.
Investigate a mysterious monastery and silence an infernal bell whose toll spreads calamity and doom across the countryside. Play with the author. Level 1.
How much wood could a woodchuck chuck if it had 2 foot long teeth and burrowed straight up from Hell? This Appalachian-inspired adventure is half dungeon, half hoedown!
How much wood could a woodchuck chuck if it had 2 foot long teeth and burrowed straight up from Hell? This Appalachian-inspired adventure is half dungeon, half hoedown!
A delivery from the Bushelbearer Farm to the Old Barn Tavern is late. The Bushelbearers are never late. Concerned, Jowan Alemonger is willing to give each of your hungry PCs a meal for investigating.
Description:
A blood-curdling scream rings out, traveling in the autumn air. A door slams. The sound of something breaking branches tears through the brush and is followed by several sharp, unnatural barks. Then, near silence as the wind kicks up. What is happening at the Bushelbearer farm? This event uses the Dungeon Crawl Classics ruleset modified to my grimdark, survival horror setting of Stennard. Expect a certain level of gross out/body horror (hence the 18+ designation).