As prophecy foretold, stars have aligned. The final death of the First Vampire can happen only tonight. Yet, the mists are fickle, seeking to keep their Lord and all seems anew in this familiar castle
Description:
Players take control of four commoners, one at a time to survive these 0-level semi-competitive adventures. With multiple games to choose from, what traps or tricks, will you face? Each day will be a different set of games! Carlos Hill returns to DM for his 4th Con Appearance, this time bringing Dungeon Crawl Classics to the masses! Each player will get character sheets, DCC reference pages, a representative miniature of one of their peasants and a special trophy miniature for this adventure.
As prophecy foretold, stars have aligned. The final death of the First Vampire can happen only tonight. Yet, the mists are fickle, seeking to keep their Lord and all seems anew in this familiar castle
Description:
Players take control of four commoners, one at a time to survive these 0-level semi-competitive adventures. With multiple games to choose from, what traps or tricks, will you face? Each day will be a different set of games! Carlos Hill returns to DM for his 4th Con Appearance, this time bringing Dungeon Crawl Classics to the masses! Each player will get character sheets, DCC reference pages, a representative miniature of one of their peasants and a special trophy miniature for this adventure.
Join me for a mash up one shot combining elements from DCC, MCC, X-Crawl, and Weird Frontiers located in a section of Stonehell Dungeon by Michael Curtis.
A devil's bargain, made centuries ago, dooms two families to an eternity in a hotel of the damned. 3rd level.
Description:
Consciousness comes back slowly. You awake on a cold stone floor. Black vines coat the stone walls around you. Blood and crushed grapes obscure arcane symbols beneath you. The people around you, unrecognizable. You have no memories of this place, no memories of these people, and no memories of yourself!
A devil's bargain, made centuries ago, dooms two families to an eternity in a hotel of the damned. 3rd level.
Description:
Consciousness comes back slowly. You awake on a cold stone floor. Black vines coat the stone walls around you. Blood and crushed grapes obscure arcane symbols beneath you. The people around you, unrecognizable. You have no memories of this place, no memories of these people, and no memories of yourself!
Bobugbubilz croaked it! I believe it! That settles it!
Description:
For as long as men remember, the Lord of Evil Amphibians carried out unspeakable rites in his squatting temples situated far from civilization. Tales of human sacrifice, squirming servants, and rich but loathsome treasures were whispered of his followers. Now, unexpectedly, his servants have seemingly vanished, leaving behind their fanes to molder in the marshes. A brave band of adventurers gathers to explore one such tabernacle, eager to discover what richesand terrorsthe Lord of Evil Amphibians has left behind
The ancient sea-keep is a place of legend, representing immortality to some, unimaginable horror to others. Can you uncover its dark secrets and escape? A zero-level funnel designed for new players.
The ancient sea-keep is a place of legend, representing immortality to some, unimaginable horror to others. Can you uncover its dark secrets and escape? A zero-level funnel designed for new players.
The ancient sea-keep is a place of legend, representing immortality to some, unimaginable horror to others. Can you uncover its dark secrets and escape? A zero-level funnel designed for new players.
The ancient sea-keep is a place of legend, representing immortality to some, unimaginable horror to others. Can you uncover its dark secrets and escape? A zero-level funnel designed for new players.