You've been accused of a crime you may or may not have committed! You must face the gauntlet and defeat the dreaded Hangman himself to prove your innocence!
Description:
Accused of a heinous crime in a backwater town that is slavishly devoted to the goddess of justice, the local sheriff throws you into an interdimensional prison where you will face the souls of the justly-executed dead, terrifying traps, and brutal creatures to determine your guilt. If you survive all that, then you must defeat the fearsome Hangman himself. Only the innocent will be allowed to leave. The guilty will perish!
Accused of a crime you may (or may not) have committed, the Sheriff Vulkon sentences you to the perils of the Hangman’s Garden. If you survive, you will be a free person!
Description:
Players will leave the game their own crime and guilt deck and a random copy of Tales from the Smoking Wrym for use in their own home games!
Unhappy with normal village life, you brave the threshold of Jassafae's moveable manse.
Description:
A new house has come to your village. Its mistress, Jassafae, still untouched by time’s ravages, is a powerful being of unknown origin. Through her fates are altered and wishes granted, but only to those brave enough to cross her threshold.
Relax at the Inn. Have a bowl of stew, a cold ale, and a loaf of their famous rosemary bread. What have you got to worry about? Everything is going to be just fine. Just. Fine.
Description:
"The Inn is a local landmark known for decent food, good drink, a good night's rest - and a special reputation for neutrality. Warring parties use the Inn to negotiate and make peace. And now the amenable neutrality of the Inn has attracted the attention of the Crawling Lord, the most extreme and defender of Law. Can a rag-tag group of adventurers prevent the ascension of the vile Crawling Lord? Will they ever see the light of day again? And what exactly makes Arlo and Quendy's rosemary bread so addictive?
All this and more shall be answered..."
Relax at the Inn. Have a bowl of stew, a cold ale, and a loaf of their famous rosemary bread. What have you got to worry about? Everything is going to be just fine. Just. Fine.
Description:
"The Inn is a local landmark known for decent food, good drink, a good night's rest - and a special reputation for neutrality. Warring parties use the Inn to negotiate and make peace. And now the amenable neutrality of the Inn has attracted the attention of the Crawling Lord, the most extreme and defender of Law. Can a rag-tag group of adventurers prevent the ascension of the vile Crawling Lord? Will they ever see the light of day again? And what exactly makes Arlo and Quendy's rosemary bread so addictive? All this and more shall be answered..."
"Tis no crime to steal from a thief." All that's required is a band audacious enough to cross the fences of Punjar, skilled enough to survive a house of traps, and lucky enough to make it out alive.
As members of the imperial special forces group, Manus Legis, you must get to the bottom of a haunting that threatens a vital trade route. Level 4, set in the Pax Lexque campaign world.
Description:
Characters are members of an elite band sent to deal with unexplained problems left over from a magical war. This mission takes them to the village of Mayrhofen, were a merchant caravan has disappeared and ghosts have been seen in the area. Can Manus Legis put the ghosts to rest?
Travel into an ancient temple defended by strange curses, clever traps, and mutant creatures. Great wealth awaits you, so long as you do not arouse the ire of the terrible elder god waiting beneath.
Travel into an ancient temple defended by strange curses, clever traps, and mutant creatures. Great wealth awaits you, so long as you do not arouse the ire of the terrible elder god waiting beneath.
A local noble offers you a deal too good to be true. When you learn the truth, will you honor your fell bargain?
Description:
The noble assures you he'll make your dreams come true if you agree to find his son, who's hiding in his ransacked house. But the manor hold secrets kept for centuries…