The scales are tipped! Chaos rises across the multiverse. Are your PCs the champions Fate has sought to restore the Balance?
Description:
Playtest a 3rd-level adventure wherein the PCs are called upon by Fate to restore the Balance to the multiverse. Will they be up to the challenge or will the Forces of Chaos tip the scales for the next epoch?
The scales are tipped! Chaos rises across the multiverse. Are your PCs the champions Fate has sought to restore the Balance?
Description:
Playtest a 3rd-level adventure wherein the PCs are called upon by Fate to restore the Balance to the multiverse. Will they be up to the challenge or will the Forces of Chaos tip the scales for the next epoch?
Characters find themselves at a shrine dedicated to a goddess only whispered about by those who dwell in sunshine. What dangers lurk in the shadows? Will the PCs pick a side or forge their own path?
Description:
Our heroes have delved deep underground fighting and overcoming drow, illithid, and worse. Can the Kuo-Toa be trusted? Return to the classic adventure re-imagined for this system as 6th level.
Giants of different types have been raiding lands occupied by humans. Angered by this, the human rulers have hired your group of adventurers to punish the miscreant giants.
Description:
The hill giants are led by Nosnra, a sly hill giant chieftain who loves to set up ambushes. Is there more to this than the party is being told?
The daughter of Duke Magnusson XIII is stolen away by a hooded executioner riding a leathery beast. Grab your sword, light your torch, meet the call to adventure, and rescue her from the family crypt!
A great threat bears down upon the world, and only a group of 0-level characters can rise up and face it.
Description:
It is fortold that amongst a motley group of pilgrims, there is one descended from royalty who must draw forth the Seven-Tree Spear and rise to glory... and save the world.
The PCs are hired to infiltrate one of the old banking houses of Port Perdusz and retrieve an ancient treasure.
Description:
The party is commissioned by a mysterious benefactor to infiltrate the counting house of the city's most powerful bank and retrieve a priceless artifact. An atypical heist adventure for 2nd-level Vancian characters.
The PCs are hired to infiltrate one of the old banking houses of Port Perdusz and retrieve an ancient treasure.
Description:
The party is commissioned by a mysterious benefactor to infiltrate the counting house of the city's most powerful bank and retrieve a priceless artifact. An atypical heist adventure for 2nd-level Vancian characters.
A scholar believes the Temple of the Sun holds a long-lost artifact of great and terrible power hidden deep within its bowels. She just needs someone brave (or foolish) enough to fetch it for her.
Description:
For long ages, the Temple of the Sun has loomed in the center of Sun City. Seemingly containing only a bottomless shaft cutting to the center of the world, the Temple stands mostly as a curiosity, a remnant of a forgotten time. In this 0-level funnel adventure, hapless peasants on a seemingly simple quest find themselves caught in an ages-old struggle between an elder evil and a defender of their world – a defender who might not have the people’s best interests at heart at all. With great risks, great rewards, and a near-impossibility of returning unscathed, are you ready to gamble your afterlife in the ancient, forgotten Crypts?
A scholar believes the Temple of the Sun holds a long-lost artifact of great and terrible power hidden deep within its bowels. She just needs someone brave (or foolish) enough to fetch it for her.
Description:
For long ages, the Temple of the Sun has loomed in the center of Sun City. Seemingly containing only a bottomless shaft cutting to the center of the world, the Temple stands mostly as a curiosity, a remnant of a forgotten time. In this 0-level funnel adventure, hapless peasants on a seemingly simple quest find themselves caught in an ages-old struggle between an elder evil and a defender of their world – a defender who might not have the people’s best interests at heart at all. With great risks, great rewards, and a near-impossibility of returning unscathed, are you ready to gamble your afterlife in the ancient, forgotten Crypts?