Players will guide 0-level characters through the legendary caverns of Quasqueton where they will face terrible dangers as they take their 1st steps on their way to becoming heroes.
Description:
Players will be presented a number of pre-generated zero level characters to choose from before starting play. After choosing a number of characters the players will start to explore the legendary dungeon in the hopes of having at least one character survive at the end of the three hour time slot.
A heist gone wrong brings an unlikely group of thieves together & sets off a search for forgotten treasures hidden in the City of the Black Toga!
Description:
A heist gone wrong brings an unlikely group of thieves together and sets off a search for forgotten treasures hidden in the City of the Black Toga! Can our heroes of questionable moral character survive the twisting chase that leads through the Plaza of Dark Delights, crosses paths with Sheelba of the Eyeless Face, and delves into one of the oddest tenements in Lankhmar? Not if the Thieves’ Guild has their way! Masks of Lankhmar is the inaugural adventure written for Goodman Games’ new DCC Lankhmar line of supplements produced with the approval of the Estate of Fritz Leiber. This 1st level adventure is specially designed to start a DCC Lankhmar game set in the City of Sevenscore Thousand Smokes and provides the judge with the perfect means to assemble the players and kick off the campaign. That is, assuming they survive, of course!
There's danger under Bitterweed Barrow! A 0-level funnel adventure.
Description:
The tiny village of Bitterweed Barrow is unaccustomed to mysterious tunnels, missing halflings, or the need for brave adventurers, but now it has all three! Can a band of gong-farmers and shoe-cobblers muster the courage to descend into the darkness and confront the terror that waits beyond Nebin Pendlebrook's unexpectedly perilous pantry?
There's danger under Bitterweed Barrow! A 0-level funnel adventure.
Description:
The tiny village of Bitterweed Barrow is unaccustomed to mysterious tunnels, missing halflings, or the need for brave adventurers, but now it has all three! Can a band of gong-farmers and shoe-cobblers muster the courage to descend into the darkness and confront the terror that waits beyond Nebin Pendlebrook's unexpectedly perilous pantry?
An unexpected emergency landing of a 1970s TWA flight puts the characters in a strange & unusual place.
Description:
A war between a Prince of Dragons and a deity has
ground to a stalemate, and it is time to inject some fresh ideas and fresh blood into the fight. However, when cosmic forces interrupt each other, there is no
guarantee anyone will like the outcome.
0-Level Normals from 1970s Earth find themselves magically transported to another world thanks to a Wizard's sinister ritual. Will they stop the enchanter & escape, or die like hapless nobodies?
Description:
A 0-Level funnel adventure designed for 16-21 0-Level characters. It is designed specifically to introduce new players to the game system. The characters are from circa 1970s Earth, so the players need no specialized knowledge of the setting, nor do they even need any experience with fantasy role-playing. The adventure provides the rules with simplicity of a 0-level funnel. Young adults are welcome with accompanying parent or guardian.
0-Level Normals from 1970s Earth find themselves magically transported to another world thanks to a Wizard's sinister ritual. Will they stop the enchanter & escape, or die like hapless nobodies?
Description:
A 0-Level funnel adventure designed for 16-21 0-Level characters. It is designed specifically to introduce new players to the game system. The characters are from circa 1970s Earth, so the players need no specialized knowledge of the setting, nor do they even need any experience with fantasy role-playing. The adventure provides the rules with simplicity of a 0-level funnel. Young adults are welcome with accompanying parent or guardian.
The alchemist Azithromacin wants mushrooms! They lie in a silver mine fiercely guarded by dwarves & other sinister creatures. Can you find the shrooms & escape with your lives?
Description:
Everything can be sold for the right price in the dark city of Lordaan, where silver reigns and all manner of vices are just the local pastime. The elder alchemist Azithromacin needs a particular type of skinny brown mushroom - and he's willing to pay to get it. You've hired on to help the old alchemist out, and that means crossing the Sablespike clan of Dwarves, long rules of the silver trade in Lordaan, for the species of mushrooms desired only thrive in the halls of mined out silver veins. You must figure out how to break into a fiercely guarded vault of the Sablespike miners, then deal with any denizens left behind as you search for the rare mushrooms. Return with them, and riches surely shall be yours. A 1st-level adventure for DCCRPG set in the Dark City of Lordaan, a place of deep greed and vice, where sins of any type are plentiful.
It has been years since the last virgin was sacrificed & now the pit beast awakens once more! Looking for adventurers with 1 level of experience. Pit beast killing skills a plus.
Description:
Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of faceless gray-robed men emerge from the tenebrous depths, herding the beast’s roaming tentacles before them. The enigmatic people of the pit live despite the passage of ages! The earth shakes each night as they herd the primordial tentacles ever further, while the villagers ask: is any adventurer brave enough to put the sword to this menace? Experience with Cults, Tentacles or Pit beast killing a plus.
It has been years since the last virgin was sacrificed & now the pit beast awakens once more! Looking for adventurers with 1 level of experience. Pit beast killing skills a plus.
Description:
Every generation it stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber for decades. But this time is different. The Great Beast strikes with intelligence: bands of faceless gray-robed men emerge from the tenebrous depths, herding the beast’s roaming tentacles before them. The enigmatic people of the pit live despite the passage of ages! The earth shakes each night as they herd the primordial tentacles ever further, while the villagers ask: is any adventurer brave enough to put the sword to this menace? Experience with Cults, Tentacles or Pit beast killing a plus.