A wizard's patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!
Description:
A wizard’s patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!
A level 2 adventure.
A wizard's patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!
Description:
A wizard’s patron makes a simple request: travel to another plane to retrieve a legendary blade of neutrality. But once the journey is in motion, the wizard finds that not all is as it seems!
A level 2 adventure.
How can a man live forever? The answer may lie buried in the ruins of Al-Anwar. Our heroes are tasked to find a long lost scroll thought to be in the desert ruins that hold this secret.
Description:
Centuries ago, the Loregiver walked the land visiting with kings and commoners alike. King Azaltin asked her for 11 nights in a row - How can a man live forever? The complicated answers were copied down into a set of scrolls and the king secluded himself to his studies. What he learned, and what he became, destroyed the royal family as well as the city itself. Now it is thought that the scrolls location may have been found. Will you seek them out? And if you find them, what will you learn?
This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there. Time to penetrate his inner sanctum!
Description:
Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum…
A Level 2 Adventure.
This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there. Time to penetrate his inner sanctum!
Description:
Villagers have gone missing! A mix of clues, superstitions and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed a top a windy rider for centuries. Legends say that green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the ground of his citadel and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now the time has come to explore his inner sanctum...
This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there. Time to penetrate his inner sanctum!
Description:
Villagers have gone missing! A mix of clues, superstitions, and omens point to the brooding citadel of the emerald sorcerer. This silent monolith has sat undisturbed atop a windy ridge for centuries. Legends say that a green-skinned sorcerer dwells there, where he conducts strange experiments and builds enigmatic machinery. His green-skinned constructs patrol the grounds of his citadel, and he is seen only rarely when he ventures out on nefarious errands that end in horrid screams and strange lights coming from his citadel. Now it is time to penetrate his inner sanctum.
A Level 2 Adventure.
Rumors abound of ancient caches of techno-goods deep within the Great Whistling Marshes in the ruins of what once was the City by the Lake. Dare you plumb their boggy depths in search of riches?
Description:
An influential rail merchant has offered a great deal of trade goods in return for a few technological items that can only be found the remains of the greatest of pre-cataclysm metropolises. The closest of these immense ruins lies deep in the Great Whistling Marshes on the western border of the Mishigun Lake. A place once known as the Chi-Town. Rumors tell that the place sunk into the marshes under the weight of its own sin and that only the tall ‘scrapers can be seen over the scrub. They say a darkness dwells there that lingers even in the noon sun and that those that travel too deep in the marshes never return...
Well, you are not going to let a few silly rumors and a bit of darkness get in the way of a big payoff, are you?
This is a post-apocalyptic adventure using the rules and setting of Umerican Survival Guide.
Decide the fate of a town as 2 cults face off in a territory war that seems to know no bounds. Will you help one side, or the other - or is there a 3rd solution?
Description:
Your party takes a shortcut through a dusty mountain pass. While there, they find that the town is in the middle of a great battle of two cults vying for its control. Both sides try to recruit the party to their side in an effort to try to tip the balance of the battle to their side. Which side will you choose to help? Which will bring the greatest reward? Why are these cults so interested in the little dusty town?
Decide the fate of a town as 2 cults face off in a territory war that seems to know no bounds. Will you help one side, or the other - or is there a 3rd solution?
Description:
Your party takes a shortcut through a dusty mountain pass. While there, they find that the town is in the middle of a great battle of two cults vying for its control. Both sides try to recruit the party to their side in an effort to try to tip the balance of the battle to their side. Which side will you choose to help? Which will bring the greatest reward? Why are these cults so interested in the little dusty town?
Your party is whisked away to an icebound mountain by one of the your ghostly ancestors; she needs your assistance to end her long imprisonment.
Description:
While cleaning a cache of ancient silver coins, blackened with time, you discover that they bear the image of a beautiful woman that resembles one of your party members! Before long, your party is whisked away by this ghostly ancestor to an icebound mountain, for she needs your assistance to end her long imprisonment. Will this end well? Could it possibly?