Taking up the title of Wasteland Ranger you have sworn to protect the humanoid settlements from all types of mutant and monster attacks.
Description:
Tired of the hustle and bustle of the mega cities, you have opted for life in the Neon Wild West. Taking up the title of Wasteland Ranger you have sworn to protect the humanoid settlements from all types of mutant and monster attacks. You have been assigned to Ranger Outpost 66. Far away from Nueva Angleles and Beggars Ridge, the area is quiet and today is no exception. Catching some shade of the Wasteland Ranger building you manage to grab a nice siesta in the noon heat, but the midday relaxation is abruptly shattered as the loud squealing siren goes off notifying the outpost of an incoming distress call. The alarms blare as the distress beacon has been rung. It seems as tho trouble is a brewing down in Thunder Springs. The automated ticker spits out Detroit-Prime law codes signifying a strange cult-like ritualistic murder has been reported.
Taking up the title of Wasteland Ranger you have sworn to protect the humanoid settlements from all types of mutant and monster attacks.
Description:
Tired of the hustle and bustle of the mega cities, you have opted for life in the Neon Wild West. Taking up the title of Wasteland Ranger you have sworn to protect the humanoid settlements from all types of mutant and monster attacks. You have been assigned to Ranger Outpost 66. Far away from Nueva Angleles and Beggars Ridge, the area is quiet and today is no exception. Catching some shade of the Wasteland Ranger building you manage to grab a nice siesta in the noon heat, but the midday relaxation is abruptly shattered as the loud squealing siren goes off notifying the outpost of an incoming distress call. The alarms blare as the distress beacon has been rung. It seems as tho trouble is a brewing down in Thunder Springs. The automated ticker spits out Detroit-Prime law codes signifying a strange cult-like ritualistic murder has been reported.
"Dying world of radiation, victims of man's frustration. Burning globe of obscene fire, like electric funeral pyre."
Description:
Its a race against time to save the soul of a boon companion in the face of a world-ending catastrophe. This is a 4th level adventure that will test the courage and cunning of the adventurers on a world they never imagined.
Join a rolling PvP spell duel tournament where wizards and elves vie against one another. One life per ticket! Average play time is ~15 mins but you can rejoin the queue each time you die!
Description:
THIS IS A QUALIFYING EVENT for the spell duel tournament where new players join as previously players are eliminated. Hold your seat as long as possible! If your PC gains the most successes, you qualify for the finals! All are welcome, even if you cannot attend the second/final round on Sunday at 9am. Pregens and grimoires provided. Whether you survive for a minute or an hour, depends on skill, luck, and daring. Wizards and elves will be tested to the fullest of their abilities... The Isle of Dagon: to common folk, it presages death, pestilence, and woe. To warlocks, witches, and wizards, the isle offers a wealth of occult power, forbidden knowledge, and spells beyond the ken of mortal man. But before you can lay claim to the islands secrets, first you have to survive its fabled spell duels a series of death matches where only one caster may reign supreme.
Join a rolling PvP spell duel tournament where wizards and elves vie against one another. One life per ticket! Average play time is ~15 mins but you can rejoin the queue each time you die!
Description:
THIS IS A QUALIFYING EVENT for the spell duel tournament where new players join as previously players are eliminated. Hold your seat as long as possible! If your PC gains the most successes, you qualify for the finals! All are welcome, even if you cannot attend the second/final round on Sunday at 9am. Pregens and grimoires provided. Whether you survive for a minute or an hour, depends on skill, luck, and daring. Wizards and elves will be tested to the fullest of their abilities... The Isle of Dagon: to common folk, it presages death, pestilence, and woe. To warlocks, witches, and wizards, the isle offers a wealth of occult power, forbidden knowledge, and spells beyond the ken of mortal man. But before you can lay claim to the islands secrets, first you have to survive its fabled spell duels a series of death matches where only one caster may reign supreme.
Join a rolling PvP spell duel tournament where wizards and elves vie against one another. One life per ticket! Average play time is ~15 mins but you can rejoin the queue each time you die!
Description:
THIS IS A QUALIFYING EVENT for the spell duel tournament where new players join as previously players are eliminated. Hold your seat as long as possible! If your PC gains the most successes, you qualify for the finals! All are welcome, even if you cannot attend the second/final round on Sunday at 9am. Pregens and grimoires provided. Whether you survive for a minute or an hour, depends on skill, luck, and daring. Wizards and elves will be tested to the fullest of their abilities... The Isle of Dagon: to common folk, it presages death, pestilence, and woe. To warlocks, witches, and wizards, the isle offers a wealth of occult power, forbidden knowledge, and spells beyond the ken of mortal man. But before you can lay claim to the islands secrets, first you have to survive its fabled spell duels a series of death matches where only one caster may reign supreme.
Join a rolling PvP spell duel tournament where wizards and elves vie against one another. One life per ticket! Average play time is ~15 mins but you can rejoin the queue each time you die!
Description:
THIS IS A QUALIFYING EVENT for the spell duel tournament where new players join as previously players are eliminated. Hold your seat as long as possible! If your PC gains the most successes, you qualify for the finals! All are welcome, even if you cannot attend the second/final round on Sunday at 9am. Pregens and grimoires provided. Whether you survive for a minute or an hour, depends on skill, luck, and daring. Wizards and elves will be tested to the fullest of their abilities... The Isle of Dagon: to common folk, it presages death, pestilence, and woe. To warlocks, witches, and wizards, the isle offers a wealth of occult power, forbidden knowledge, and spells beyond the ken of mortal man. But before you can lay claim to the islands secrets, first you have to survive its fabled spell duels a series of death matches where only one caster may reign supreme.
Join a rolling PvP spell duel tournament where wizards and elves vie against one another. One life per ticket! Average play time is ~15 mins but you can rejoin the queue each time you die!
Description:
THIS IS A QUALIFYING EVENT for the spell duel tournament where new players join as previously players are eliminated. Hold your seat as long as possible! If your PC gains the most successes, you qualify for the finals! All are welcome, even if you cannot attend the second/final round on Sunday at 9am. Pregens and grimoires provided. Whether you survive for a minute or an hour, depends on skill, luck, and daring. Wizards and elves will be tested to the fullest of their abilities... The Isle of Dagon: to common folk, it presages death, pestilence, and woe. To warlocks, witches, and wizards, the isle offers a wealth of occult power, forbidden knowledge, and spells beyond the ken of mortal man. But before you can lay claim to the islands secrets, first you have to survive its fabled spell duels a series of death matches where only one caster may reign supreme.
Join a rolling PvP spell duel tournament where wizards and elves vie against one another. One life per ticket! Average play time is ~15 mins but you can rejoin the queue each time you die!
Description:
THIS IS A QUALIFYING EVENT for the spell duel tournament where new players join as previously players are eliminated. Hold your seat as long as possible! If your PC gains the most successes, you qualify for the finals! All are welcome, even if you cannot attend the second/final round on Sunday at 9am. Pregens and grimoires provided. Whether you survive for a minute or an hour, depends on skill, luck, and daring. Wizards and elves will be tested to the fullest of their abilities... The Isle of Dagon: to common folk, it presages death, pestilence, and woe. To warlocks, witches, and wizards, the isle offers a wealth of occult power, forbidden knowledge, and spells beyond the ken of mortal man. But before you can lay claim to the islands secrets, first you have to survive its fabled spell duels a series of death matches where only one caster may reign supreme.