The 6th Annual DCC Tournament! As a team of 5 players, choose from seven 14th-level pregens to assault the buried monastery of Yash'ar Aref and destroy the Scroll of Ruin. Only the best teams will advance through 3 rounds of scoring. The tournament is unforgivingly brutal, so bring your friends, your lucky dice, and your A-game!
The 6th Annual DCC Tournament! As a team of 5 players, choose from seven 14th-level pregens to assault the buried monastery of Yash'ar Aref and destroy the Scroll of Ruin. Only the best teams will advance through 3 rounds of scoring. The tournament is unforgivingly brutal, so bring your friends, your lucky dice, and your A-game!
The 6th Annual DCC Tournament! As a team of 5 players, choose from seven 14th-level pregens to assault the buried monastery of Yash'ar Aref and destroy the Scroll of Ruin. Only the best teams will advance through 3 rounds of scoring. The tournament is unforgivingly brutal, so bring your friends, your lucky dice, and your A-game!
The 6th Annual DCC Tournament! As a team of 5 players, choose from seven 14th-level pregens to assault the buried monastery of Yash'ar Aref and destroy the Scroll of Ruin. Only the best teams will advance through 3 rounds of scoring. The tournament is unforgivingly brutal, so bring your friends, your lucky dice, and your A-game!
The 6th Annual DCC Tournament! As a team of 5 players, choose from seven 14th-level pregens to assault the buried monastery of Yash'ar Aref and destroy the Scroll of Ruin. Only the best teams will advance through 3 rounds of scoring. The tournament is unforgivingly brutal, so bring your friends, your lucky dice, and your A-game!
The dragons are winning their war to conquer Albion. The dwarves of Cornwall have fled. Lord Balmoric's alliance against the dragons holds, barely. The Druids may have a solution. Sir Flux and company must to collect the final pieces needed for the druids' magical dragon repellent. Working with druids is encouraged, combat is inevitable. 8th to 10th level characters provided.
The dragons are winning their war to conquer Albion. The dwarves of Cornwall have fled. Lord Balmoric's alliance against the dragons holds, barely. The Druids may have a solution. Sir Flux and company must to collect the final pieces needed for the druids' magical dragon repellent. Working with druids is encouraged, combat is inevitable. 8th to 10th level characters provided.
The dragons are winning their war to conquer Albion. The dwarves of Cornwall have fled. Lord Balmoric's alliance against the dragons holds, barely. The Druids may have a solution. Sir Flux and company must to collect the final pieces needed for the druids' magical dragon repellent. Working with druids is encouraged, combat is inevitable. 8th to 10th level characters provided.
Pantheon Press is proud to present Nobis, a world of power, danger, mystery and intrigue. Be one of the first to experience a world that has cast off the yoke of monarchy, where the old ways are slipping into memory and a new era of enlightenment is dawning. Knowledge spreads like wildfire, commerce and democracy take root. Thousands gravitate to massive city-states, towering metropolises that cast long shadows across the face of the world.
Pantheon Press is proud to present Nobis, a world of power, danger, mystery and intrigue. Be one of the first to experience a world that has cast off the yoke of monarchy, where the old ways are slipping into memory and a new era of enlightenment is dawning. Knowledge spreads like wildfire, commerce and democracy take root. Thousands gravitate to massive city-states, towering metropolises that cast long shadows across the face of the world.