It's all about the story & every decision is made by the tower! In order to succeed you must make a pull from the tower. If the tower falls your story ends!
Description:
The children playing this game will each recieve a character sheet with some questions about their characters and may take pre-game (rules explaining) time to draw a picture. There will be enough character sheets for both boys and girls who wish to play. Not recommended for children under 5 years.
Overall this game focuses more on the imagination of the players while still learning how to follow simple rules and work together with others
It's all about the story & every decision is made by the tower! In order to succeed you must make a pull from the tower. If the tower falls your story ends!
Description:
The children playing this game will each recieve a character sheet with some questions about their characters and may take pre-game (rules explaining) time to draw a picture. There will be enough character sheets for both boys and girls who wish to play. Not recommended for children under 5 years. Overall this game focuses more on the imagination of the players while still learning how to follow simple rules and work together with others
On a supply run to 629er, you hear a distress signal. You find a ship adrift. You see life support on board is good, but something is frizzing the scan for life signs. Who wants to knock on the door?
Description:
On route to a Sigma 629er to deliver some supplies, you happen upon a distress signal. Your mandate states that upon identification of a ship in distress you must divert course and render aid. You may not like it, but that’s the oath you swore when you signed the contract. Reaching the ship you find it adrift, close to Fejoran space. That shouldn’t be a problem since the Union is friends with the Fejorans. You can see life support on board is good, but something is frizzing the scan for life signs. Who wants to suit up and knock on the door?
On a supply run to 629er, you hear a distress signal. You find a ship adrift. You see life support on board is good, but something is frizzing the scan for life signs. Who wants to knock on the door?
Description:
On route to a Sigma 629er to deliver some supplies, you happen upon a distress signal. Your mandate states that upon identification of a ship in distress you must divert course and render aid. You may not like it, but that’s the oath you swore when you signed the contract. Reaching the ship you find it adrift, close to Fejoran space. That shouldn’t be a problem since the Union is friends with the Fejorans. You can see life support on board is good, but something is frizzing the scan for life signs. Who wants to suit up and knock on the door?
Enjoy a terror-filled Dread game of your own choosing, crafted by our experienced Hosts. Enter freely, go safely, & leave something of the happiness you bring. Diceless horror, bring a steady hand.
Description:
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” Welcome to Dread, a game of Horror and Hope. Players will choose one of several tales devised by our experienced Host, and will create their characters through individually-crafted questionnaires, revealing their abilities, shortcomings, personalities, and fears. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
Enjoy a terror-filled Dread game of your own choosing, crafted by our experienced Hosts. Enter freely, go safely, & leave something of the happiness you bring. Diceless horror, bring a steady hand.
Description:
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” Welcome to Dread, a game of Horror and Hope. Players will choose one of several tales devised by our experienced Host, and will create their characters through individually-crafted questionnaires, revealing their abilities, shortcomings, personalities, and fears. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
Enjoy a terror-filled Dread game of your own choosing, crafted by our experienced Hosts. Enter freely, go safely, & leave something of the happiness you bring. Diceless horror, bring a steady hand.
Description:
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” Welcome to Dread, a game of Horror and Hope. Players will choose one of several tales devised by our experienced Host, and will create their characters through individually-crafted questionnaires, revealing their abilities, shortcomings, personalities, and fears. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
Enjoy a terror-filled Dread game of your own choosing, crafted by our experienced Hosts. Enter freely, go safely, & leave something of the happiness you bring. Diceless horror, bring a steady hand.
Description:
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” Welcome to Dread, a game of Horror and Hope. Players will choose one of several tales devised by our experienced Host, and will create their characters through individually-crafted questionnaires, revealing their abilities, shortcomings, personalities, and fears. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
Enjoy a terror-filled Dread game of your own choosing, crafted by our experienced Hosts. Enter freely, go safely, & leave something of the happiness you bring. Diceless horror, bring a steady hand.
Description:
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” Welcome to Dread, a game of Horror and Hope. Players will choose one of several tales devised by our experienced Host, and will create their characters through individually-crafted questionnaires, revealing their abilities, shortcomings, personalities, and fears. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
Enjoy a terror-filled Dread game of your own choosing, crafted by our experienced Hosts. Enter freely, go safely, & leave something of the happiness you bring. Diceless horror, bring a steady hand.
Description:
“The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.” Welcome to Dread, a game of Horror and Hope. Players will choose one of several tales devised by our experienced Host, and will create their characters through individually-crafted questionnaires, revealing their abilities, shortcomings, personalities, and fears. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.