Sparks fly from slashing swords, volleys of arrows hiss through the air and spells flash across the landscape of war-torn Esfah! Players bring their own twenty-four-health army (no more than twelve health of magicians, no Magestorm! or promotional dice allowed).The best players advance to the finals. Revised DCM Rules, alpha tournament format.
Sparks fly from slashing swords, volleys of arrows hiss through the air and spells flash across the landscape of war-torn Esfah! Players bring their own twenty-four-health army (no more than twelve health of magicians, no Magestorm! or promotional dice allowed).The best players advance to the finals. Revised DCM Rules, alpha tournament format.
Sharpen your blades, restring your bows, and ready your cavalry. Esfah will be a battleground this day, not a playground for magicians! Bring your own 36-health army, but don't include any magicians in this brutal slugfest. Beta format. Revised DCM rules.
Sharpen your blades, restring your bows, and ready your cavalry. Esfah will be a battleground this day, not a playground for magicians! Bring your own 36-health army, but don't include any magicians in this brutal slugfest. Beta format. Revised DCM rules.
New players experience the thrill of Dragon Dice combat while learning the details of the game. Entry fee includes one starter pack of dice. Round-robin format; simplified demo rules will be used for this event.
New players experience the thrill of Dragon Dice combat while learning the details of the game. Entry fee includes one starter pack of dice. Round-robin format; simplified demo rules will be used for this event.
New players experience the thrill of Dragon Dice combat while learning the details of the game. Entry fee includes one starter pack of dice. Round-robin format; simplified demo rules will be used for this event.
This event combines elements of No Magicians, Single Race, and Potluck. Bring your own 36-health army, all belonging to the same race, but don't include any magicians. Before the battle begins, the flip of the coin will determine whether you use your own army or your opponents.
You brought Undead to bolster your melee troops, but then so did your opponents! Death reigns on the battlefield as the Undead rise to join the fray. Players bring their own twenty-four-health army (no Undead, no more than 50% magic troops), receive a sealed Undead kicker pack and begin battle. Beta format, revised DCM rules. Visit
Players receive a starter pack and a randomly chosen kicker pack, and have fifteen minutes to assemble a thirty-two-health army. If they wish, players may bring a sealed kicker pack of their choice instead of having one provided to them at random. Beta format.