Twisted horrors are crawling out of the mountains north of Tantervale. Can a small team of Grey Warden recruits stop the ancient threat in time?
Description:
During a recruiting drive in Tantervale, Senior Warden Ramesh hears something that makes his blood run cold: Unusual, twisted darkspawn are emerging from an archaeological dig in the mountains just north of the Minantar River. He knows the horror he experienced in Hormak thaig is happening again, and this time you, a handful of recent recruits, are his only allies. But youll rise to the challenge. Wardens always do. Content warnings: descriptions of body horror, gore, fantasy violence, and mind control. Player safety aids will be used.
Twisted horrors are crawling out of the mountains north of Tantervale. Can a small team of Grey Warden recruits stop the ancient threat in time?
Description:
During a recruiting drive in Tantervale, Senior Warden Ramesh hears something that makes his blood run cold: Unusual, twisted darkspawn are emerging from an archaeological dig in the mountains just north of the Minantar River. He knows the horror he experienced in Hormak thaig is happening again, and this time you, a handful of recent recruits, are his only allies. But youll rise to the challenge. Wardens always do. Content warnings: descriptions of body horror, gore, fantasy violence, and mind control. Player safety aids will be used.
The Mages of Markham's Circle have joined countless others in a rebellion against Templar oppression. Can you help a group of them escape the city before the Templars catch you?
Description:
The destruction of Kirkwalls Chantry in 9:37 Dragon was only the beginning. After peace talks failed, Circle mages across southern Thedas rose up together to finally escape oppression at the hands of the Templars. Templar leadership, unwilling to listen to calls for a peaceful resolution any longer, broke from Chantry control and began hunting mages without restraint. The Mage-Templar War had begun. This adventure follows a group of mages and the allies helping them escape from Markham's Circle in the southeastern Free Marches. Can you work together to get the mages - and yourselves - out of the city before you're caught and executed (or worse) by the Templars pursuing you? Content Warnings: Fantasy violence
The Mages of Markham's Circle have joined countless others in a rebellion against Templar oppression. Can you help a group of them escape the city before the Templars catch you?
Description:
The destruction of Kirkwalls Chantry in 9:37 Dragon was only the beginning. After peace talks failed, Circle mages across southern Thedas rose up together to finally escape oppression at the hands of the Templars. Templar leadership, unwilling to listen to calls for a peaceful resolution any longer, broke from Chantry control and began hunting mages without restraint. The Mage-Templar War had begun. This adventure follows a group of mages and the allies helping them escape from Markham's Circle in the southeastern Free Marches. Can you work together to get the mages - and yourselves - out of the city before you're caught and executed (or worse) by the Templars pursuing you? Content Warnings: Fantasy violence
Aid and abet a group of mages struggling to flee the Markham Circle in the aftermath of the Kirkwall rebellion. Can you sneak them out before the Templars find them - and you?
Aid and abet a group of mages struggling to flee the Markham Circle in the aftermath of the Kirkwall rebellion. Can you sneak them out before the Templars find them - and you?