Adds a fun twist to hand management, by introducing the Gene Pool mechanic. Your Gene Pool is your hand size: it is unique to you, and it can increase or decrease through special Traits, or even Catastrophes. Doomlings includes 6 colorful Gene Pool counter cards, elegantly tracking how many cards you should hold at the end of your turn. There are opportunities to increase your Gene Pool (hand size), which can give your species a leg up by providing a larger pool of Traits to select from each turn.
Adds a fun twist to hand management, by introducing the Gene Pool mechanic. Your Gene Pool is your hand size: it is unique to you, and it can increase or decrease through special Traits, or even Catastrophes. Doomlings includes 6 colorful Gene Pool counter cards, elegantly tracking how many cards you should hold at the end of your turn. There are opportunities to increase your Gene Pool (hand size), which can give your species a leg up by providing a larger pool of Traits to select from each turn.
Adds a fun twist to hand management, by introducing the Gene Pool mechanic. Your Gene Pool is your hand size: it is unique to you, and it can increase or decrease through special Traits, or even Catastrophes. Doomlings includes 6 colorful Gene Pool counter cards, elegantly tracking how many cards you should hold at the end of your turn. There are opportunities to increase your Gene Pool (hand size), which can give your species a leg up by providing a larger pool of Traits to select from each turn.
Adds a fun twist to hand management, by introducing the Gene Pool mechanic. Your Gene Pool is your hand size: it is unique to you, and it can increase or decrease through special Traits, or even Catastrophes. Doomlings includes 6 colorful Gene Pool counter cards, elegantly tracking how many cards you should hold at the end of your turn. There are opportunities to increase your Gene Pool (hand size), which can give your species a leg up by providing a larger pool of Traits to select from each turn.
Adds a fun twist to hand management, by introducing the Gene Pool mechanic. Your Gene Pool is your hand size: it is unique to you, and it can increase or decrease through special Traits, or even Catastrophes. Doomlings includes 6 colorful Gene Pool counter cards, elegantly tracking how many cards you should hold at the end of your turn. There are opportunities to increase your Gene Pool (hand size), which can give your species a leg up by providing a larger pool of Traits to select from each turn.
Adds a fun twist to hand management, by introducing the Gene Pool mechanic. Your Gene Pool is your hand size: it is unique to you, and it can increase or decrease through special Traits, or even Catastrophes. Doomlings includes 6 colorful Gene Pool counter cards, elegantly tracking how many cards you should hold at the end of your turn. There are opportunities to increase your Gene Pool (hand size), which can give your species a leg up by providing a larger pool of Traits to select from each turn.
Play traits for points over multiple rounds, called ages. But be warned! Hidden in the ages are catastrophes, forcing you to adapt your play style until the 3rd and final catastrophe ends the world.
Description:
Somewhere on a doomed and distant planet, life has emerged, competing for supremacy until the worlds inevitable destruction. The object of the game is to score the most points by the time the world ends. Score points by playing Traits for your Doomlings species, making them more adaptable, resilient, and mischievous. As your Doomlings assert their dominance, Catastrophes will befall the planet, causing setbacks for each competing species. When the third Catastrophe inevitably strikes, the world ends, and the Doomlings with the strongest set of traits get to look the Apocalypse in the eye and declare...I scored the most points!
Play traits for points over multiple rounds, called ages. But be warned! Hidden in the ages are catastrophes, forcing you to adapt your play style until the 3rd and final catastrophe ends the world.
Description:
Somewhere on a doomed and distant planet, life has emerged, competing for supremacy until the worlds inevitable destruction. The object of the game is to score the most points by the time the world ends. Score points by playing Traits for your Doomlings species, making them more adaptable, resilient, and mischievous. As your Doomlings assert their dominance, Catastrophes will befall the planet, causing setbacks for each competing species. When the third Catastrophe inevitably strikes, the world ends, and the Doomlings with the strongest set of traits get to look the Apocalypse in the eye and declare...I scored the most points!