Introducing new "Ways", which give you a choice when playing Action cards. Also included are Exile mats, Horses, and the addition of more Events and Duration cards.
Description:
Menagerie is the 13th expansion to Dominion, introducing Landscapes (aka Ways). For any Action card you play, instead of following the card, you may choose a Way in play. New mats give you the opportunity to place a card in Exile with the option of bringing the card back from Exile to add to your deck. A Horse deck and more Events join the mix. GM will be available for clarifications.
Play the newest expansion! More Events and Duration cards, plus introducing Loot (high value treasure cards) and Traits that modify play.
Description:
Play Plunder, Dominion's newest expansion! This one is lots of fun with new Events, Durations, and Treasures. Also in the mix are non-supply Loot cards that give you big money and Trait cards that modify piles. GM will be available for clarifications.
Play the newest expansion! More Events and Duration cards, plus introducing Loot (high value treasure cards) and Traits that modify play.
Description:
Play Plunder, Dominion's newest expansion! This one is lots of fun with new Events, Durations, and Treasures. Also in the mix are non-supply Loot cards that give you big money and Trait cards that modify piles. GM will be available for clarifications.
Play the newest expansion! More Events and Duration cards, plus introducing Loot (high value treasure cards) and Traits that modify play.
Description:
Play Plunder, Dominion's newest expansion! This one is lots of fun with new Events, Durations, and Treasures. Also in the mix are non-supply Loot cards that give you big money and Trait cards that modify piles. GM will be available for clarifications.
Play the newest expansion! More Events and Duration cards, plus introducing Loot (high value treasure cards) and Traits that modify play.
Description:
Play Plunder, Dominion's newest expansion! This one is lots of fun with new Events, Durations, and Treasures. Also in the mix are non-supply Loot cards that give you big money and Trait cards that modify piles. GM will be available for clarifications.
Play the newest expansion! More Events and Duration cards, plus introducing Loot (high value treasure cards) and Traits that modify play.
Description:
Play Plunder, Dominion's newest expansion! This one is lots of fun with new Events, Durations, and Treasures. Also in the mix are non-supply Loot cards that give you big money and Trait cards that modify piles. GM will be available for clarifications.
You are a monarch, a ruler of a small pleasant kingdoms. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a variety of trees.
Description:
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring Civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted.
You are a monarch, a ruler of a small pleasant kingdoms. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a variety of trees.
Description:
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring Civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted.
You are a monarch, a ruler of a small pleasant kingdoms. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a variety of trees.
Description:
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring Civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted.
You are a monarch, a ruler of a small pleasant kingdoms. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a variety of trees.
Description:
You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring Civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted.