A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience needed.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters & shape narrative, & drives outcomes through rich & exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts & decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, & interpretation of a drawn card to drive scenes & resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Participants will split into groups, four players per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience required.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters and shape narrative, and drives outcomes through rich and exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts and decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Players will be divided into groups of 3-4 per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience required.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters and shape narrative, and drives outcomes through rich and exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts and decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Players will be divided into groups of 3-4 per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience required.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters and shape narrative, and drives outcomes through rich and exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts and decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Players will be divided into groups of 3-4 per Diviner for gameplay.
A magical, urban-fantasy adventure driven by tarot cards in place of dice! Each player controls one archetypal inner Aspect of a shared Hero (think Pixar's Inside Out). No tarot experience required.
Description:
Tarot informs every element of this game; it has defined the entire magical universe in which the game exists, is used to create characters and shape narrative, and drives outcomes through rich and exciting game mechanics that are just as satisfying as rolling dice in other RPGs. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures from the tarot. Roleplay includes Aspects interacting with each other to give voice to the Hero's inner conflicts and decisions, as well as trading off the control of their shared Hero in the world. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will be equally enjoyable to those with no tarot experience or advanced practitioners. Players will be divided into groups of 3-4 per Diviner for gameplay.
Experience this exciting new game! A Tarot deck is used to create characters and shape narrative, and to resolve conflict the way dice usually do. No familiarity with Tarot is required.
Description:
Draws from the rich images and characters found in a deck of Tarot cards. Tarot is at the front and center of the game – used to create characters and shape narrative, and to resolve conflict the way dice do in similar games. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures of the Tarot. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will allow you to experience the rich, Tarot-guided character creation process as well as game play. No experience or familiarity is necessary with either Tarot or tabletop RPGs to play.
Experience this exciting new game! A Tarot deck is used to create characters and shape narrative, and to resolve conflict the way dice usually do. No familiarity with Tarot is required.
Description:
Draws from the rich images and characters found in a deck of Tarot cards. Tarot is at the front and center of the game – used to create characters and shape narrative, and to resolve conflict the way dice do in similar games. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures of the Tarot. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will allow you to experience the rich, Tarot-guided character creation process as well as game play. No experience or familiarity is necessary with either Tarot or tabletop RPGs to play.
Experience this exciting new game! A Tarot deck is used to create characters and shape narrative, and to resolve conflict the way dice usually do. No familiarity with Tarot is required.
Description:
Draws from the rich images and characters found in a deck of Tarot cards. Tarot is at the front and center of the game – used to create characters and shape narrative, and to resolve conflict the way dice do in similar games. Players share control of a single Hero, each playing an internal Aspect of that Hero based on archetypal figures of the Tarot. The Diviner (GM) reads cards, using the number, suit, and interpretation of a drawn card to drive scenes and resolve encounters. This one-shot will allow you to experience the rich, Tarot-guided character creation process as well as game play. No experience or familiarity is necessary with Tarot or TTRPGs to play. Closed captioning can be provided for this game for hearing-impaired, please contact us by 7/22 to request so we can make the appropriate arrangements in advance.