Agents are investigating the site of a mysterious episode in an old, NYC apartment building “quarantined for massive asbestos exposure.” Can they handle the event & still keep everyone in the dark?
Description:
An emergency has arisen in the heart of New York City and the call has gone out. Agents are to report immediately to the Astral Apthorp Apartments in Flushing, where a quarantine scenario cover story of “asbestos exposure” has been set up. Your team is the closest available to investigate the magical “event” that has actually occurred. Going undercover as EPA agents, you need to figure out what the event was, what or who caused it, and stop it and any person or persons responsible. How was this magical “event” kept secret until it was almost too late? Can you keep the inhabitants of the building calm and in the dark about what is really going on and conduct your investigation before the real EPA shows up to derail the whole thing? NO INFORMATION LEAKS!! Good luck and God Bless.
After a successful operation, a second team was sent in to clean up. They failed to report in. Your team is being sent in to determine Where in the World is Working Group Ouroboros.
Description:
The initial operation was a success! The cultist had been eliminated, and the Unnatural incursion had been defeated. But things are never so neat, so Working Group Ouroboros was sent in to clean up the site and ensure the initial team hadn't missed anything. Then, Working Group Ouroboros failed to report in. And initial recon has shown that they are nowhere to be found. So, Working Group Phoenix has been activated and sent in. Both to complete the previous team's assignment and to determine anything they can about the fate of the previous team. All while trying to ensure that Working Group Qliphoth won't be sent in after them.
April 15th, 1996. Your cell parachutes into a remote island to investigate an isolated tribe's disturbing new religion. A-Cell wants you to figure out the root of their new ideology.
April 15th, 1996. Your cell parachutes into a remote island to investigate an isolated tribe's disturbing new religion. A-Cell wants you to figure out the root of their new ideology.
April 15th, 1996. Your cell parachutes into a remote island to investigate an isolated tribe's disturbing new religion. A-Cell wants you to figure out the root of their new ideology.
June 17,1970. They are coming, they are all coming. May God give us mercy. This is a game of investigation and defense. Learn of your enemies and prepare your ground, there will be blood tonight!
Description:
You and your team have learned through divinations and local contacts of a coming massive incursion of Beings. Things are coming from as far as the other side of the universe, to as near as tomorrow or even the very psyche of humanity. All of the auguries say that tomorrow night will bring all of these powers to bear in a small carnival, set up in a clearing in the woods near a farming community outside of Göttingen. Reports of the area include references to a myth of a falling star man, and recent soil surveys that say the soil there is dead. One thing is sure, something bad is coming and there is no one else to help. Whether the Sun rises tomorrow on an Earth still under the dominion of man, or Elder things from beyond space and time comes down to your wit, cunning, inventiveness, and of course the quality of your guns and magic.
Working group Phoenix receives a priority text to report to a supposedly abandoned warehouse district. Then, all power & communication goes out over the entire city. Is there a connection?
Afghanistan, Graveyard of Empires. To this day there are remote valleys that have never known a road. Places without name or purpose. And there are older residents - much, much older residents.
Description:
The longest war in American history wears on, with no end in sight. Afghanistan, The Graveyard of Empires. Great Britain and The Soviet Union abandoned their occupations. Ghosts of the fallen giants of history haunt these mountainous peaks and desolate valleys: Alexander the Great, the Mauryans, the Kabul Shahi, the Arabs, the Mongols, the Timurids. In times of war, when men turn upon themselves, Delta Green is drawn to the world's hollow and forgotten places. The history of Afghanistan traces back through the centuries to the Crusades, to the prophets Muhammad and Jesus, to the Great Enlightened Indian civilizations, to the misty dawn of Buddhism. To this day there are remote valleys that have never known a road. Places with no names and no purpose, but some families still recall the old secrets, the lost paths. And there are older residents-- much, much older residents...