A planet has emerged from a long warpstorm. Your team has been dispatched to evaluate the planet & secure any relics until the fleet can arrive. Can you hold the line or will the xenos win the day?
A planet has emerged from a long warpstorm. Your team has been dispatched to evaluate the planet & secure any relics until the fleet can arrive. Can you hold the line or will the xenos win the day?
There is a totem. From it comes a black mist. Mist consumes the totem, the mountain, the forest and the twin-headed eagle within. Without the eagle it covers the world and reaches out to the stars.
The planet Castobel is under siege from elements of Tyranid Hive Fleet Dagon. The Deathwatch has been tasked with escorting high value resources from an imperial outpost crawling with Tyranids.
A Deathwatch kill team aboard a Marine Strike Cruiser discovers an abandoned Rogue Trader with clues to the fate of a nearby planet. The Inquisitor aboard ship with them suggests they follow up on this very interesting information. Lock and load.
A Deathwatch kill team aboard a Marine Strike Cruiser discovers an abandoned Rogue Trader with clues to the fate of a nearby planet. The Inquisitor aboard ship with them suggests they follow up on this very interesting information. Lock and load
A planet on the Imperium's border with the Tau Empire has gone silent, and your kill-team has been sent in to investigate - and eliminate, if necessary. But when your team finds far more than they bargained for, will you be able to keep your wits about you and escape a world gone mad?
Everything you were as Adeptus Astartes was a pale preamble to what the Deathwatch now demands of you. Where others have failed, you cannot. The greed of many allowed the Ruinous Powers passage, and the flaws and failures of mortal minds let them slip into hiding, biding their time and growing in their power. But now, as a planet begins its descent into depravity, your Kill Squad arrives to defeat Chaos and bring Imperial Order.