Skipper, look out for that... your three-hour cruise meets with catastrophe, sending you to a world in the hollow center of the planet. But is there 0 way
out? Join us for our second year running. GM Roy Philippi.
Skipper, look out for that... your three-hour cruise meets with catastrophe, sending you to a world in the hollow center of the planet. But is there a way
out? Join us for our second year running. GM Roy Philippi.
Skipper, look out for that... your three-hour cruise meets with catastrophe, sending you to a world in the hollow center of the planet. But is there a way
out? Join us for our second year running. GM Roy Philippi.
Skipper, look out for that... your three-hour cruise meets with catastrophe, sending you to a world in the hollow center of the planet. But is there a way
out? Join us for our second year running. GM Roy Philippi.
The 8th Abern Adventure. Johetroal has to fetch a snowball from the underworld. Each of his comrades has a similarly difficult task. For level 5-7, a D&D game vs modern world adventure.
The creme de la creme of adventurers from all corners of the universe are gathered not just to defeat an evil that threatens all that was, is & will be—but to do it with style.