After the mysterious death of a Magistrate from the High Council in Fenrisheim, a lottery is being conducted to choose a new officer to take his place. Your Group has been hired by the Magistrates to guard the lottery cauldron of chips bearing the eligible names. The lottery is the next day so what could possibly go wrong with a pat job like this? This is a new adventure for the new Pangaea Chronicles World Setting.
After the mysterious death of a Magistrate from the High Council in Fenrisheim, a lottery is being conducted to choose a new officer to take his place. Your Group has been hired by the Magistrates to guard the lottery cauldron of chips bearing the eligible names. The lottery is the next day so what could possibly go wrong with a pat job like this? This is a new adventure for the new Pangaea Chronicles World Setting.
After the mysterious death of a Magistrate from the High Council in Fenrisheim, a lottery is being conducted to choose a new officer to take his place. Your Group has been hired by the Magistrates to guard the lottery cauldron of chips bearing the eligible names. The lottery is the next day so what could possibly go wrong with a pat job like this? This is a new adventure for the new Pangaea Chronicles World Setting.
A bus trip in the Rockies is cut short when something causes the bus to crash near the town of Perdition. The few survivors, each of whom is running from their own personal demons, become entangled in Perdition's dark secrets. Can they work together to win free, or will Perdition live up to its name?
Your Duke owes a debt to the ruler of the great trade city Ferecru. He has tasked you with traveling there to deliver four specially-bred mounts to repay it. You come across a town in terrible trouble; bandits are bleeding it dry. Surely, heroes like yourselves can spare a day or two to help these poor people out!
Your Duke owes a debt to the ruler of the great trade city Ferecru. He has tasked you with traveling there to deliver four specially-bred mounts to repay it. You come across a town in terrible trouble; bandits are bleeding it dry. Surely, heroes like yourselves can spare a day or two to help these poor people out!
Your Duke owes a debt to the ruler of the great trade city Ferecru. He has tasked you with traveling there to deliver four specially-bred mounts to repay it. You come across a town in terrible trouble; bandits are bleeding it dry. Surely, heroes like yourselves can spare a day or two to help these poor people out!
Your previous duty has brought you to the great city of Ferecru near the Wildâs Edge. Your performance in the last adventure has caught the attention of the Master of the House, the mysterious trade ruler of Ferecru. He has a task that will make your reputation, make your fortune & make his amusement. Are you willing to accept his challenge or will you shrink from the limelight? This is the second introductory adventure to Tourist Trap (RPG00070)
Your Duke owes a debt to the ruler of the great trade city Ferecru and has tasked you with traveling there and delivering four specially-bred horses to repay it. On your way, you stop at a small town in terrible trouble; a group of bandits is essentially bleeding it dry financially. Surely, you can spare a day or two to help these poor people! An introductory adventure for a soon-to-be-released RPG!
Your Duke owes a debt to the ruler of the great trade city Ferecru and has tasked you with traveling there and delivering four specially-bred horses to repay it. On your way, you stop at a small town in terrible trouble; a group of bandits is essentially bleeding it dry financially. Surely, you can spare a day or two to help these poor people! An introductory adventure for a soon-to-be-released RPG!