Years ago, a superhero family was born out of the ashes of a lethal paranormal clash at the Mincott Chemical plant. But how did these eight survivors of that disaster form the bonds that held them together all this time? Join Mindweave, the Scarlet Ghost, Battler, Nightstar, Quarterstaff, Gemstone, Catalyst and the Outlaw in the first adventure of Octagon. An III anniversary event.
You know the famous toys but what happens to the ones that don't pass marketing? They fight for survival in an arena deathmatch! Who will win? Runs-with-scissors Smurf? High-calibear? Master Chef? Lion-oh Richie? She-man, Mistress of the Runway? Do you have the guts and quick wits to beat the stuffing out of other toys?
"But it's a trap!?", he said. And the reply came with a slight drawl but no hesitation, "Come on, boy. It'll be fun! The Texas Rangers were the preeminent Super Group of their time and the team of the official Champions tournament for it's first 7 years. This is a story about why they are heroes. Old timers welcome. Newcomers, we'd love to introduce you. "They were the Biggest, the Baddest, the Best, just ask 'em." An III anniversary event.
"But it's a trap!?", he said. And the reply came with a slight drawl but no hesitation, "Come on, boy. It'll be fun! The Texas Rangers were the preeminent Super Group of their time and the team of the official Champions tournament for it's first 7 years. This is a story about why they are heroes. Old timers welcome. Newcomers, we'd love to introduce you. "They were the Biggest, the Baddest, the Best, just ask 'em." An III annniversary event.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
Heroes from the Paragons of Justice must travel to Striga Island to rescue one of their own from the clutches of the infamous villain group Force of Evil and their Council allies. The clock is ticking in this rescue scenario, can the Heroes save their comrade in time? Characters will be provided.