Years ago, a superhero family was born out of the ashes of a lethal paranormal clash at the Mincott Chemical plant. But how did these eight survivors of that disaster form the bonds that held them together all this time? Join Mindweave, the Scarlet Ghost, Battler, Nightstar, Quarterstaff, Gemstone, Catalyst and the Outlaw in the first adventure of Octagon. An III anniversary event.
"But it's a trap!?", he said. And the reply came with a slight drawl but no hesitation, "Come on, boy. It'll be fun! The Texas Rangers were the preeminent Super Group of their time and the team of the official Champions tournament for it's first 7 years. This is a story about why they are heroes. Old timers welcome. Newcomers, we'd love to introduce you. "They were the Biggest, the Baddest, the Best, just ask 'em." An III anniversary event.
"But it's a trap!?", he said. And the reply came with a slight drawl but no hesitation, "Come on, boy. It'll be fun! The Texas Rangers were the preeminent Super Group of their time and the team of the official Champions tournament for it's first 7 years. This is a story about why they are heroes. Old timers welcome. Newcomers, we'd love to introduce you. "They were the Biggest, the Baddest, the Best, just ask 'em." An III annniversary event.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
In 2004 when billionaire Michael Everett died, he made large charitable donations to many organizations. The largest donation went to establish a foundation for aiding all those in need. The goal of the foundation is not unusual, but the people who are at the center of the Tomorrow Project are. Can this newly formed team survive their first mission, and can they survive the questions it raises about their benefactor's demise? An Epoch world event!
In 2004 when billionaire Michael Everett died, he made large charitable donations to many organizations. The largest donation went to establish a foundation for aiding all those in need. The goal of the foundation is not unusual, but the people who are at the center of the Tomorrow Project are. Can this newly formed team survive their first mission, and can they survive the questions it raises about their benefactor's demise? An Epoch world event!