A party of adventurers pursues a stolen holy relic stolen by an evil cult in a classic old-school setting.
Description:
Will the adventuring company track down and retrieve a stolen relic, before their enemies' nefarious plan can come to fruition? A mid-level adventure in Oerth, the World of Greyhawk setting, using Troll Lord Games' Castles & Crusades rules. No experience with C&C required. Pregenerated characters will be provided.
A band of neophyte adventurers investigates a strange phenomenon plaguing a local settlement. The unnatural green hue of the sky bodes ill. Can the heroes free the land of this seeming curse?
Description:
An eerie, green aura pollutes the sky as your group travels through the mountains seeking adventure in the lands to the West. Stories told to children and rumors whispered in the night speak of green skies such as these. An introductory, low level adventure using Troll Lord Games' Castles & Crusades, Gary Gygax's endorsed successor to classic D&D/AD&D! Characters will be provided.
A group of experienced heroes is called upon to put a stop to a longstanding local menace, but are they in for more than they bargained for, off the forest roads?
Description:
Some years ago, a dark gray stone ziggurat appeared in the forest. None who investigated closely returned to tell the tale. Now ambushes and kidnappings are occurring in the vicinity, and clues lead back to the forbidding gray, silent, ziggurat. Heroes are needed to enter and ascertain, and if possible, put an end to the threat it poses. Will you succeed, or become just another sacrifice?
NOTE: This is a high-level, high-danger quest. Come with your dice and your minds ready!
A half-elf woman named Aspasia lived in the Minnimar for years. In time men came & she found them feasting on the stag & cursed them. The call goes out for adventurers to bring relief to the land.
You are celebrating your latest victory with the locals. Three halflings ask you to help find the rest of their townsfolk who have been captured by a couple of trolls, the infamous Fram Brothers.
Once again we return to the Sea Towns of Ilsa (The Heart of Glass). Now it is for the adventurers to find & return the Heart of the Master to it's rightful owner. The master rogue, Michael Bagleton.
After awakening in an immense cavern amidst the signs of an unearthly struggle you find yourself behind enemy lines & will need your wits and swordarms to return to the surface!
Journey from the Darkenfold into the land of Kayomar. Can you help Tyrnvess with her sorrow? The answer is within the land of the paladins, but there is nothing righteous about the ones you seek.
The roadside town of Weir Groves is enjoying its Harvestide Festival & you're invited for games of chance, dancing, drinking, & quite possibly the quest of a dead man!