It is 1879, the Age of Steam and Sorcery. War threatens, and intrigue in the Balkans may determine whether it can be avoided. Humans and Faerie gather in Croatia trying to advance their factions.
Description:
Diplomats and spies from many nations, Human and Faerie, Dwarf and Dragon, Mundane and Magickal, have gathered in Dubrovnik, Croatia trying to leash or to free the dogs of war.
Something strange is afoot in New Europa. Why is the Faerie Veil, barrier between one reality and another, stretching and tearing? And what does it have to do with Alice Liddell?
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Join Cyberpunk RED line manager J Gray to discover the truth in this Castle Falkenstein scenario!
It is 1878, the Age of Steam and Sorcery. The installation of a new Sultan has brought dignitaries to exotic Istanbul. Human and Faerie alike scheme with cunning Viziers and mysterious djinns.
Description:
The policies of the new ruler with regard to the Austro-Hungarian Empire may drastically alter the situation between Austria and Prussia. Once again, war may hang on the outcome of this event. Human and Faerie alike from the West scheme with cunning Viziers, wily rogues, and mysterious djinns.
Board the most advanced train to ever traverse the continent of New Europa! What fiends will dare attack to gain the secrets of this impressive device?
It is 1878, the Age of Steam and Sorcery. Human and faerie gather at a reception in Orleans Free State to toast the success of secret experiments. The Magic and Mundane alike advance their agendas.
Description:
At an international conference last year, a dwarf metallurgist put together a consortium to fund his experiments, construct prototypes, and test a militarily valuable alloy. The final tests were recently successfully conducted in Orleans Free State. Representatives from the consortium, Human and Faerie, Dwarf and Dragon, Mundane and Magickal, have gathered at a reception to toast the success. Friends from the nearby Texas Republic, the Bear Flag Empire, and the 20 Nations have also been invited.
During a race to prove a new "Radiant Engine", our adventurers find a wrecked boat and a missing crew. High tempers and high adventure on the Kennet and Avon Canal in an Age of Fantasy and High Steam!
It's 1877, the Age of Steam and Sorcery. A human princess and a mountain troll intend to wed and to annex his mountain home as an independent realm. VIPs have gathered to discuss this development.
Description:
It is 1877, the Age of Steam and Sorcery. An exiled human princess and a mountain troll have declared their intention to wed and to annex his strategically important mountain home as an independent principality. Since these heights dominate the natural invasion route between Prussian and Austria, and since war between these countries appears all but certain, the powers-that-be need to determine how they will respond to this declaration. Representatives from many factions, Human and Faerie, Dwarf and Dragon, Mundane and Magickal, have gathered in Geneva to discuss this development.
While preparations for the inaugural "Aeolus Cup" race are in full swing in the Bear Flag Empire, an ominous message arrives bidding our heroes take up the trail of a daring and devious theft.
So far today you’ve dealt with Steam lords, the Unseelic court, mad scientist with fiendish plots of world domination, low life’s of all kinds. Maybe after lunch things might get interesting?