No heroes, just 1920s investigators hired to prove the Corbitt House isnt haunted. Research its dark past first before stepping into the unknown.
Description:
Call of Cthulhu is a game where everyday people are thrust into situations beyond the ken of mortal men ... until now. Investigation and brains are your best weapons, and you are just as susceptible to a gunshot wound as someone you're up against. Steel your mind and protect your sanity!
If you haven't played this before, you've got to try this classic scenario from the very first publication of the game and included in every edition.
"I had the honor to play COC: The Haunting, run by MorganJ. This was hands down the best game session I've ever been in. I've been privileged to play with big names and many creators running their own games and adventures. I would play in a game run by MoraganJ over any of them and hope to join more of his in the future. MorganJ was especially good keeping players involved and getting into character, while making sure nobody was left behind."
1958 - the US Navy formed Task Force 88 to conduct Operation Hot Gate, a mission officially considered to be scientific research. Beneath the facade however, lay secrets no one could fully comprehend.
Description:
Youve been unexpectedly recalled from your current assignment to a classified mission briefing at Naval Station Roosevelt Roads. Deep within the Navy's inner workings an enigmatic benefactor recognized your unique skills/experience and secured your spot on this top-secret task. The clandestine assignment code named HOT GATE carries an official mission: observe & report scientific research in the expanse of Antarctica.
However rumors of unexplained phenomena in the Antarctic Convergence, unexplored dangers below the ice, & unspoken tensions among the crew point to a mission far beyond the boundaries of scientific inquiry. What secrets lie hidden at the frozen edge of the world? What forces have drawn the Navy to this desolate frontier? As icy winds and shadowed waters of the Southern Ocean close around you, one thing becomes certain: Not all missions return with answers - or survivors.
1924: An international group of explorers are among the first outsiders to enter the forbidden hermit kingdom of Tibet. Can they survive amidst the gods and demons that wait at the Roof of the World?
1924: An international group of explorers are among the first outsiders to enter the forbidden hermit kingdom of Tibet. Can they survive amidst the gods and demons that wait at the Roof of the World?