Age-old traditions can be forgotten, but there are consequences. Set in Modern Day Northern England.
Description:
What terror lurks within the gloomy woodlands surrounding a sleepy English village? Set in the modern-day, in a quiet valley somewhere in the north of England, the adventure concerns the demise of an age-old tradition in the quaint village of Muscoby and the consequences of forgetting the Old Ways.
Modern Day Cthulhu, Pre gens provided. (Call of Cthulhu 7th ed. 4 hr duration.)
Age-old traditions can be forgotten, but there are consequences. Set in Modern Day Northern England.
Description:
What terror lurks within the gloomy woodlands surrounding a sleepy English village?
Set in the modern-day, in a quiet valley somewhere in the north of England, the adventure concerns the demise of an age-old tradition in the quaint village of Muscoby and the consequences of forgetting the Old Ways.
Modern Day Cthulhu, Pre gens provided. (Call of Cthulhu 7th ed. 4 hr duration.)
Age-old traditions can be forgotten, but there are consequences. Set in Modern Day Northern England.
Description:
What terror lurks within the gloomy woodlands surrounding a sleepy English village? Set in the modern-day, in a quiet valley somewhere in the north of England, the adventure concerns the demise of an age-old tradition in the quaint village of Muscoby and the consequences of forgetting the Old Ways.
Modern Day Cthulhu, Pre gens provided. (Call of Cthulhu 7th ed. 4 hr duration.)
The investigators have 2 days to find a missing soldier during the Great War. Can the team survive the spies, battles, & unhelpful French locals long enough to finish the mystery?
Description:
The investigators have two days to find a missing soldier during the Great War. A soldier either deserted or defected to Germany. Their investigation will take them on the road to Verdun, stopping along the way to find hints of an intrigue about a strange ritual. Why did this soldier plunge himself into the middle of the Second Battle of Verdun? And can the investigator's survive the spies, battles and unhelpful French locals long enough to finish the mystery?
(Call of Cthulhu 7th ed. Pre-gens provided. 4 hr duration.)
The investigators have 2 days to find a missing soldier during the Great War. Can the team survive the spies, battles, & unhelpful French locals long enough to finish the mystery?
Description:
The investigators have two days to find a missing soldier during the Great War. A soldier either deserted or defected to Germany. Their investigation will take them on the road to Verdun, stopping along the way to find hints of an intrigue about a strange ritual. Why did this soldier plunge himself into the middle of the Second Battle of Verdun? And can the investigator's survive the spies, battles and unhelpful French locals long enough to finish the mystery?
(Call of Cthulhu 7th ed. Pre-gens provided. 4 hr duration.)
The investigators have 2 days to find a missing soldier during the Great War. Can the team survive the spies, battles, & unhelpful French locals long enough to finish the mystery?
Description:
The investigators have two days to find a missing soldier during the Great War. A soldier either deserted or defected to Germany. Their investigation will take them on the road to Verdun, stopping along the way to find hints of an intrigue about a strange ritual. Why did this soldier plunge himself into the middle of the Second Battle of Verdun? And can the investigator's survive the spies, battles and unhelpful French locals long enough to finish the mystery?
(Call of Cthulhu 7th ed. Pre-gens provided. 4 hr duration.)
A distress beacon on uninhabited planet Sargas turns out to be first contact with intelligent alien life but your cryo-freeze rescue op takes a hundred years to arrive. What, if anything remains?
Description:
The year 3672. Intelligent alien life is detected on the small uninhabited planet Sargas, in star system Piscium-109! To get planet side the diplomatic search & intro takes a hundred light year in cryo-storage. Representatives from the aligned worlds awaken to find a ship of Procyon Zealots adrift near planet Sargas. All alien signals from the planets surface have ceased. Humanity's first chance for diplomatic alien contact may have ended before it began. How long have the Zealots been here and what have they done? And where are the aliens? Your team is the best humanity has to offer and now it's your job to find out. Oh yes, one way or another, through hell or high water - you will find answers.
A distress beacon on uninhabited planet Sargas turns out to be first contact with intelligent alien life but your cryo-freeze rescue op takes a hundred years to arrive. What, if anything remains?
Description:
The year 3672. Intelligent alien life is detected on the small uninhabited planet Sargas, in star system Piscium-109! To get planet side the diplomatic search & intro takes a hundred light year in cryo-storage. Representatives from the aligned worlds awaken to find a ship of Procyon Zealots adrift near planet Sargas. All alien signals from the planets surface have ceased. Humanity's first chance for diplomatic alien contact may have ended before it began. How long have the Zealots been here and what have they done? And where are the aliens? Your team is the best humanity has to offer and now it's your job to find out. Oh yes, one way or another, through hell or high water - you will find answers.
A monster movie mash-up between the classic King of the Hill animated series & the drive-in favorite, Kingdom of the Spiders. I tell you what.
Description:
A monster movie mash-up between the classic King of the Hill animated series and the drive-in favorite, Kingdom of the Spiders. I tell you what… Players will assume the roles of Hank & Peggy Hill, Dale Gribble, Bill Dauterive and Boomhauer. Always an extra character for any players with a fist full of generics and a dream, in this case, Bobby Hill. Play the game and then take the adventure home. Players will be offered free electronic copies of the character sheets and scenario notes.