A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do you discover you aren't down here alone. Set in the classic H.P. Lovecraft 1930s.
Description:
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do the explorers discover that they might not be down here alone. Can you escape before doom engulfs you all? This mystery set in the classic H.P. Lovecraft 1930's immediately plunges investigators into danger and insanity. This is a perfect introduction to the system, while also asking players to solve the mystery before death strikes again!
(Call of Cthulhu 7th ed. 3-6 Players. Pre-gens provided. 2 hr duration.)
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do you discover you aren't down here alone. Set in the classic H.P. Lovecraft 1930s.
Description:
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do the explorers discover that they might not be down here alone. Can you escape before doom engulfs you all? This mystery set in the classic H.P. Lovecraft 1930's immediately plunges investigators into danger and insanity. This is a perfect introduction to the system, while also asking players to solve the mystery before death strikes again!
(Call of Cthulhu 7th ed. 3-6 Players. Pre-gens provided. 2 hr duration.)
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do you discover you aren't down here alone. Set in the classic H.P. Lovecraft 1930s.
Description:
A stone slab shifts unexpectedly, trapping the investigators in a tomb in the Valley of the Kings. Only then do the explorers discover that they might not be down here alone. Can you escape before doom engulfs you all? This mystery set in the classic H.P. Lovecraft 1930's immediately plunges investigators into danger and insanity. This is a perfect introduction to the system, while also asking players to solve the mystery before death strikes again!
(Call of Cthulhu 7th ed. 3-6 Players. Pre-gens provided. 2 hr duration.)
Nighted: An Edwardian Cthulhu Adventure with Props
Summary:
Your host promises a night of intrigue & wonder when he kindly requests you to select a mask from the table. The evening looms on, the lights grow dim - when darkness settles, will you be Nighted?
Description:
Your host promises a night of intrigue and wonder when he kindly requests you to select a mask from the table. The evening looms on, the lights grow dim -- when darkness settles, will you be Nighted?
Nighted is a one-shot Cthulhu adventure set in a decidedly atypical Edwardian mansion. The game hinges on hand-made props, under-pressure investigation, and full-bodied roleplay for a rules-light scenario playable by tabletop beginners or Cthulhu veterans. Bring your own dice if you have them.
Nighted: An Edwardian Cthulhu Adventure with Props
Summary:
Your host promises a night of intrigue & wonder when he kindly requests you to select a mask from the table. The evening looms on, the lights grow dim - when darkness settles, will you be Nighted?
Description:
Your host promises a night of intrigue and wonder when he kindly requests you to select a mask from the table. The evening looms on, the lights grow dim -- when darkness settles, will you be Nighted?
Nighted is a one-shot Cthulhu adventure set in a decidedly atypical Edwardian mansion. The game hinges on hand-made props, under-pressure investigation, and full-bodied roleplay for a rules-light scenario playable by tabletop beginners or Cthulhu veterans. Bring your own dice if you have them.
Nighted: An Edwardian Cthulhu Adventure with Props
Summary:
Your host promises a night of intrigue & wonder when he kindly requests you to select a mask from the table. The evening looms on, the lights grow dim - when darkness settles, will you be Nighted?
Description:
Your host promises a night of intrigue and wonder when he kindly requests you to select a mask from the table. The evening looms on, the lights grow dim -- when darkness settles, will you be Nighted?
Nighted is a one-shot Cthulhu adventure set in a decidedly atypical Edwardian mansion. The game hinges on hand-made props, under-pressure investigation, and full-bodied roleplay for a rules-light scenario playable by tabletop beginners or Cthulhu veterans. Bring your own dice if you have them.
In Prohibition-era Chicago, a visit to a speakeasy leads a group of entertainment-seekers to the city's darkest corners & strangest inhabitants.
Description:
Speakeasies in Prohibition-era Chicago were not the safest places to frequent, but the best boasted high-quality drinks and even higher-quality entertainment. The Wilde Reputation was not one of those. This dingy joint offered the worst rotgut on the South Side and entertainment that could, on the wrong day, prove more dangerous than all the city’s mob bosses combined. For a handful of patrons gathered at the Reputation in January 1929, it’s the wrong day. Based on the Corpse short story cycle by James Lowder. No experience with Call of Cthulhu needed. Part of Chaosium's "Play with the Creator!" block of events.
(Call of Cthulhu 7th Edition. 4-6 Players. Pre-gens provided. 4 hr duration.)
It's 1985 in Bemidji, Minnesota. There have been strange earthquakes & weird sightings lately, & you are your friends are going to find out what's going on. Stranger Things meets The Goonies.
It's 1985 in Bemidji, Minnesota. There have been strange earthquakes & weird sightings lately, & you are your friends are going to find out what's going on. Stranger Things meets The Goonies.
It's 1985 in Bemidji, Minnesota. There have been strange earthquakes & weird sightings lately, & you are your friends are going to find out what's going on. Stranger Things meets The Goonies.