You’ve saved the world, and the knife you took from the cultists is locked away. You’re pouring drinks when you hear the knock. You can’t help but think the sound is ominous. You’re right.
Description:
Safe at last. You and your comrades can finally rest. You’ve saved the world again, and the knife you captured from the cultists is locked away in the society’s vault. It’s a time to relax, and begin trying to forget what you all saw in that godforsaken tomb. You’re just pouring drinks in the drawing room when you hear the knock at the front door. The reverberations cut through the conversation, and you can’t help but think the sound is ominous. You’re right.
You’ve saved the world, and the knife you took from the cultists is locked away. You’re pouring drinks when you hear the knock. You can’t help but think the sound is ominous. You’re right.
Description:
Safe at last. You and your comrades can finally rest. You’ve saved the world again, and the knife you captured from the cultists is locked away in the society’s vault. It’s a time to relax, and begin trying to forget what you all saw in that godforsaken tomb. You’re just pouring drinks in the drawing room when you hear the knock at the front door. The reverberations cut through the conversation, and you can’t help but think the sound is ominous. You’re right.