A bus drops off a dozen Boy Scouts from Arkham, Massachusetts. But it isn't too long before the woods suggest threats unknown to the scout leaders.
Description:
1922, New Hampshire, deep in the Green Mountains. A bus drops off a dozen Boy Scouts from Arkham, Massachusetts to enjoy the last August weekend honing their skillcraft. The players, all scouts, have free reign of the lake, the lodge, and the campground. But it isn't too long before the woods suggest threats unknown to the scout leaders as eventually, one by one, scouts start disappearing? Classic 1920s Cthulhu, Pre gens provided. Access to Microsoft Teams event provided at no cost.
A bus drops off a dozen Boy Scouts from Arkham, Massachusetts. But it isn't too long before the woods suggest threats unknown to the scout leaders.
Description:
1922, New Hampshire, deep in the Green Mountains. A bus drops off a dozen Boy Scouts from Arkham, Massachusetts to enjoy the last August weekend honing their skillcraft. The players, all scouts, have free reign of the lake, the lodge, and the campground. But it isn't too long before the woods suggest threats unknown to the scout leaders as eventually, one by one, scouts start disappearing? Classic 1920s Cthulhu, Pre gens provided.
A pleasure yacht finds a floundering fisherman's boat. Warned away from the "cursed" island, the decadent host can't resist heading to the shores and carrying on the party there.
Description:
While the investigators are enjoying a party cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. Warned away from the "cursed" Wolfstone Island, the decadent host can't resist heading to the shores and carrying on the party there. Uses the Pulp Cthulhu rules, which will be taught at the table if needed. Pregenerated adventurers provided.
A pleasure yacht finds a floundering fisherman's boat. Warned away from the "cursed" island, the decadent host can't resist heading to the shores and carrying on the party there.
Description:
While the investigators are enjoying a party cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. Warned away from the "cursed" Wolfstone Island, the decadent host can't resist heading to the shores and carrying on the party there. Uses the Pulp Cthulhu rules, which will be taught at the table if needed. Pregenerated adventurers provided.
A pleasure yacht finds a floundering fisherman's boat. Warned away from the "cursed" island, the decadent host can't resist heading to the shores and carrying on the party there.
Description:
While the investigators are enjoying a party cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. Warned away from the "cursed" Wolfstone Island, the decadent host can't resist heading to the shores and carrying on the party there. Uses the Pulp Cthulhu rules, which will be taught at the table if needed. Pregenerated adventurers provided.
A pleasure yacht finds a floundering fisherman's boat. Warned away from the "cursed" island, the decadent host can't resist heading to the shores and carrying on the party there.
Description:
While the investigators are enjoying a party cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. Warned away from the "cursed" Wolfstone Island, the decadent host can't resist heading to the shores and carrying on the party there. Uses the Pulp Cthulhu rules, which will be taught at the table if needed. Pregenerated adventurers provided.
A pleasure yacht finds a floundering fisherman's boat. Warned away from the "cursed" island, the decadent host can't resist heading to the shores and carrying on the party there.
Description:
While the investigators are enjoying a party cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. Warned away from the "cursed" Wolfstone Island, the decadent host can't resist heading to the shores and carrying on the party there. Uses the Pulp Cthulhu rules, which will be taught at the table if needed. Pregenerated adventurers provided.
A pleasure yacht finds a floundering fisherman's boat. Warned away from the "cursed" island, the decadent host can't resist heading to the shores and carrying on the party there.
Description:
While the investigators are enjoying a party cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. Warned away from the "cursed" Wolfstone Island, the decadent host can't resist heading to the shores and carrying on the party there. Uses the Pulp Cthulhu rules, which will be taught at the table if needed. Pregenerated adventurers provided.
A pleasure yacht finds a floundering fisherman's boat. Warned away from the "cursed" island, the decadent host can't resist heading to the shores and carrying on the party there.
Description:
While the investigators are enjoying a party cruise, one squall leads the yacht to a floundering fisherman's boat and his statements of doom. Warned away from the "cursed" Wolfstone Island, the decadent host can't resist heading to the shores and carrying on the party there. Uses the Pulp Cthulhu rules, which will be taught at the table if needed. Pregenerated adventurers provided.
Abandoned by deserting carnies, your fellow circus performers stand at graveside. The death of the lion tamer is but one of the many blows recently suffered. But is it all bad luck?
Description:
Abandoned by deserting carnies and performers, the few remaining members of the Great Romano Brother's Circus stand at graveside. The death of the lion tamer is but one of the many blows of fate laid on the shoulders of the investigators. But is it all bad luck and misfortune? Or is something to blame? Pre-gens provided.