1871 New Mexico Territory. You have been sent to kill or capture the notorious outlaw Black Jack Ketchum. It is time to stop his depredations! But can he be beaten?
Description:
1871 New Mexico Territory. Pinkerton agents have been sent to kill or capture the notorious outlaw Black Jack Ketchum by the Twin Mining Company. It is time to stop the depredations his gang have played on the miners and ore shipments. But he isn't so easy to find, the investigators discover. Set in the Old West and ties in with Down Darker Trails (no knowledge of this supplement needed). Uses the Pulp Cthulhu rules (will be taught at table). Pre gens provided. -Part of our "Throwback Thursday" series of con scenarios from 2018
A lone PT Boat is dispatched to the remote Ontong-Java atoll to recon a possible Japanese jamming station. A desperate mission for a special crew.
Description:
March of 1943, a lone PT Boat is sent on a desperate reconnaissance mission to a remote atoll in the Solomon Islands. A Japanese jamming station may be operating somewhere among the hundreds of jungle-covered islands of Ontong-Java, and the Brass needs more information. The closest Navy presence is PT-243, assigned to the backwater of Motor Torpedo Base-5: hundreds of miles from anything. The time is now. A special operation for a special crew. This is a previously run event.
Cthulhu meets the Cold War in an ice locked mystery at the remote edge of our world and beyond.
Description:
The Arctic is part of the front line in the heart of the Cold War. So when an American airplane crashes, and Soviet sabotage is suspected; a hastily assembled team must find the crash site. But was what the airplane and its crew actually doing? Was it really sabotage that brought the plane down, and could your team contain a Soviet spy?
August 1968: Your team has been assembled to search a safe house in Prague. Recover any items hidden there before they are discovered by the Soviets.
Description:
August 1968: Your team has been assembled to search a safe house in Prague where three agents are believed to have gone missing. Recover anything they may have hidden there before you and the items are discovered by the Soviets.
You know the 80s story about the greedy developer trying to tear down a rec center opposed by a band of plucky teens armed only with their dreams. Just remember: in Cthulhu your dreams can kill you.
Description:
A fun and sometimes humorous journey into the Cthulhu mythos inspired by films such Breakin' 2: Electric Boogaloo, and other movies about a band of courageous misfits who stand up to the wealthy developer trying to tear down their rec center.
Members of a reality TV series dedicated to finding the elusive Sasquatch discover more than they bargained for when they take their show to the mysterious woods outside Arkham, Mass.
Description:
As cast members of a popular reality TV series dedicated to finding and documenting evidence of the elusive Sasquatch (aka Bigfoot), you and your fellow players became instant celebrities. But after several seasons of not finding the mysterious creature, audiences are beginning to grow bored, and lately your ratings have begun to slip. Obviously something special is needed to bring back your viewers. And what could be more special than an investigation in the woods just outside the infamous city of Arkham? This area is well-known for mysterious sounds and barely-glimpsed figures in the night, and the occasional tourist fleeing in terror. Clearly this is the work of Sasquatch. What else could it possibly be? Can you bring in a spectacular episode that will get your ratings back on track-and can you survive the experience?
Beyond the excavations of men lie antediluvian tunnels dug by persons unknown. Down and down they go, beyond light and sanity and reason. What delirium drove men to dig such places?