Our heroes. as envoys of the Sovereign’s Finest have been assigned to investigate the disappearance of some children from a village not far from the border closest to the Kingdom of Kern.
Description:
This adventure using the AGE edition of the award winning Blue Rose setting.
Our heroes. as envoys of the Sovereign’s Finest have been assigned to investigate the disappearance of some children from a village not far from the border closest to the Kingdom of Kern.
Description:
This adventure using the AGE edition of the award winning Blue Rose setting.
Our heroes. as envoys of the Sovereign’s Finest have been assigned to investigate the disappearance of some children from a village not far from the border closest to the Kingdom of Kern.
Description:
This adventure using the AGE edition of the award winning Blue Rose setting.
As freshly-graduated members of the Sovereign's Finest, you are returning from the small city of Latik to news of an attack against another member of the Finest.
Description:
On your way back from the city of Latik, where you traveled to procure rare dusk moss, you receive news that you are needed for an urgent task in the City of Aldis. A separatist group called the Coral Tide seems to be targeting seafolk. Players completely new to Blue Rose are welcome - everything you need to know will be taught, and pre-generated characters are provided! If you prefer to use your own dice, please bring 3d6, with 1 die a different color than the other two.
Our heroes. as envoys of the Sovereigns Finest have been assigned to investigate the disappearance of some children from a village not far from the border closest to the Kingdom of Kern.
Description:
Please note, this event uses the AGE edition of Blue Rose.
As freshly-graduated members of the Sovereign's Finest, you are assigned to travel to the small city of Latik in search of a rare healing moss that grows in the nearby forest.
Description:
Note: This event uses the AGE edition of the Blue Rose RPG
Children are going missing, and now strange lights have been seen in the nearby woods. The Sovereign’s Finest are tasked with uncover what is afoot in forbidding Tanglewood.
Description:
Join the rakes of the Sovereign’s Finest, the queen's troubleshooting task force, and help uncover the mysterious events taking part in the distant edges of Aldis. This event is designed to be new player friendly; pre-gen characters will be provided and no experience with the rules or setting needed. For more about the Blue Rose RPG please visit the Green Ronin website.
Children are going missing, and now strange lights have been seen in the nearby woods. The Sovereign’s Finest are tasked with uncover what is afoot in forbidding Tanglewood.
Description:
Join the rakes of the Sovereign’s Finest, the queen's troubleshooting task force, and help uncover the mysterious events taking part in the distant edges of Aldis. This event is designed to be new player friendly; pre-gen characters will be provided and no experience with the rules or setting needed. For more about the Blue Rose RPG please visit the Green Ronin website.
A shard has fallen that’s rumored to contain an ancient battle academy. Could it hold lost knowledge from an ancient age? Take a seat & find out!
Description:
Your team has followed rumors deep in the wastes said to be where the academy shard has fallen. You and your team have been tasked to verify the validity of these rumors and if true to return with specialization stones that could house lost power. Characters for this scenario are Level 3. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world. This can be played as a standalone adventure. However, if you want to continue, please also play Shard Fall, Part 2: Missing Scouts.
A shard has fallen that’s rumored to contain an ancient battle academy. Could it hold lost knowledge from an ancient age? Take a seat & find out!
Description:
Your team has followed rumors deep in the wastes said to be where the academy shard has fallen. You and your team have been tasked to verify the validity of these rumors and if true to return with specialization stones that could house lost power. Characters for this scenario are Level 3. Shard Fall is my personal setting using a combination of the AGE system books currently released. Ages ago a mage loosed a chimeric disease on the world turning infected into mutated abominations. The arch mages cast a great spell that sundered the world into stasis gems that now orbit the world. This can be played as a standalone adventure. However, if you want to continue, please also play Shard Fall, Part 2: Missing Scouts.