Snack and drink wine on your way to the top of the Ant Hill in this exciting and constantly changing indirect-conflict commodity speculation game.
Description:
Players move ants along a trail and collect food as they go. However, the value of that food depends on how the other ants move. Shared incentives mean you are always trying to figure out what the other players are up to. Variable "rules cards" mean every game play is fresh.
Snack and drink wine on your way to the top of the Ant Hill in this exciting and constantly changing indirect-conflict commodity speculation game.
Description:
Players move ants along a trail and collect food as they go. However, the value of that food depends on how the other ants move. Shared incentives mean you are always trying to figure out what the other players are up to. Variable "rules cards" mean every game play is fresh.
Snack and drink wine on your way to the top of the Ant Hill in this exciting and constantly changing indirect-conflict commodity speculation game.
Description:
Players move ants along a trail and collect food as they go. However, the value of that food depends on how the other ants move. Shared incentives mean you are always trying to figure out what the other players are up to. Variable "rules cards" mean every game play is fresh.
Snack and drink wine on your way to the top of the Ant Hill in this exciting and constantly changing indirect-conflict commodity speculation game.
Description:
Players move ants along a trail and collect food as they go. However, the value of that food depends on how the other ants move. Shared incentives mean you are always trying to figure out what the other players are up to. Variable "rules cards" mean every game play is fresh.
Snack and drink wine on your way to the top of the Ant Hill in this exciting and constantly changing indirect-conflict commodity speculation game.
Description:
Players move ants along a trail and collect food as they go. However, the value of that food depends on how the other ants move. Shared incentives mean you are always trying to figure out what the other players are up to. Variable "rules cards" mean every game play is fresh.
Snack and drink wine on your way to the top of the Ant Hill in this exciting and constantly changing indirect-conflict commodity speculation game.
Description:
Players move ants along a trail and collect food as they go. However, the value of that food depends on how the other ants move. Shared incentives mean you are always trying to figure out what the other players are up to. Variable "rules cards" mean every game play is fresh.