A mixed band of adventurers search to find the cause of strange and terrible events occurring in their town. Magical and supernatural forces are afoot, but who is responsible? How can they be stopped before more innocent people die? Modern day setting. GM'd by the game's designer.
Strange happenings at the Smithsonian, circa 1928. A collection of rare, valuable antiquities on loan from the British Museum has just arrived. While the characters have their hands full protecting it, who is going to protect the characters from the collection?