A brutal fight over an abandoned supply dump with iconic 3025 Battlemechs.
Description:
Running a mercenary company is hard. House Lords are always making outrageous demands for very low pay, your mech pilots are not as skilled as they tell everyone they are, and there are never enough spare parts to keep our machines running. An amazing opportunity has presented itself. House Kurita has made a strategic withdrawal from the planet and left a large supply dump behind. Can you fight off the competition and walk away with more spare parts and loot then is going to get shot off your mechs?
A brutal fight over an abandoned supply dump with iconic 3025 Battlemechs.
Description:
Running a mercenary company is hard. House Lords are always making outrageous demands for very low pay, your mech pilots are not as skilled as they tell everyone they are, and there are never enough spare parts to keep our machines running. An amazing opportunity has presented itself. House Kurita has made a strategic withdrawal from the planet and left a large supply dump behind. Can you fight off the competition and walk away with more spare parts and loot then is going to get shot off your mechs?
This will be a 2-day event played in a Swiss style tournament with top cut playing the second day for top general. Those that don’t make the cut can play in a doubles tournament the second day.
Description:
For this event you will be required to build a Jihad Era restricted 350PV army according to the construction rules found on pages 2-3 of the tournament guide. Lists submissions should be sent in 2 weeks prior to the tournament for validation. This is a tournament so all rules around paint and proxies will be enforced.
This will be a 2-day event played in a Swiss style tournament with top cut playing the second day for top general. Those that don’t make the cut can play in a doubles tournament the second day.
Description:
For this event you will be required to build a Jihad Era restricted 350PV army according to the construction rules found on pages 2-3 of the tournament guide. Lists submissions should be sent in 2 weeks prior to the tournament for validation. This is a tournament so all rules around paint and proxies will be enforced.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.
This game is a miniatures-based combined-arms mass-combat game that uses all the units you know from Battletech. It is designed to let you play larger scale battles (many, many units) in a few hours or a smaller game much quicker. It is also miniatures-based, which means the board is not hexed like in classic Battletech and instead miniatures rules are used. Likewise, instead of using the 8.5" by 11" record sheet per mech that classic Battletech uses, the game uses a playing card size record sheet per unit (though these are often printed on one sheet of paper to save space and be better organized). This event will teach all of the basics of the game system so you can then feel confident to play on your own or in our other Alpha Strike events.