Can our Heroes defend a local C&C facility from Hot-Dropping Mercenaries?
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives. Each pilot in the group will receive rewards in the form of C-Bills and XP based on whether or not the mission is successful, whether their ‘mech survives, and so forth. C-Bills are used to upgrade ‘mechs, XP is used to upgrade pilots. At the end of the game each player will be given a certificate detailing his rewards, as well as a list of new equipment that was salvaged during that mission, making it available for purchase.
Can our Heroes defend a local C&C facility from Hot-Dropping Mercenaries?
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives. Each pilot in the group will receive rewards in the form of C-Bills and XP based on whether or not the mission is successful, whether their ‘mech survives, and so forth. C-Bills are used to upgrade ‘mechs, XP is used to upgrade pilots. At the end of the game each player will be given a certificate detailing his rewards, as well as a list of new equipment that was salvaged during that mission, making it available for purchase.
Can our Heroes defend a local C&C facility from Hot-Dropping Mercenaries?
Description:
Battletech Missions is an experimental ongoing Battletech campaign. Each player plays the role of a ‘Mech pilot working for a small Mercenary company. Players will develop their pilots over the course of a series of Missions. Each mission is run by a “Game Master” playing the opposing force against a group of 4-6 player ‘mechs with a defined set of objectives. Each pilot in the group will receive rewards in the form of C-Bills and XP based on whether or not the mission is successful, whether their ‘mech survives, and so forth. C-Bills are used to upgrade ‘mechs, XP is used to upgrade pilots. At the end of the game each player will be given a certificate detailing his rewards, as well as a list of new equipment that was salvaged during that mission, making it available for purchase.
The most challenging tournament. 3-round, non-elimination. The winner is determined by the total score after all 3 rounds.
Description:
Full rules are available at our website. Players will play in all 3 rounds even if they lose a round. Rounds are played back to back in one big event ticket. Each player gets a mech pair for each round from that round's list and plays against one other player who also has a mech pair from the list. Each round new pairings are assigned. Rounds will be played on mapsheets. This year's force list choices and bonuses are not published beforehand.
Mechs painted like classic WWF/WWE tag teams. Each player gets 1 team. Last team standing wins. Prize awarded to the champion, most kills and last place.
Description:
Ever wonder what the WWE/WWF tag teams would be like if they were on Solaris VII? Me neither, but let's try it. Each player receives two mechs. One mech on the map at a time per team. Player can tag their teammate in and have their tagged out mech slowly repaired. Custom made map, and custom painted mechs. Tag teams range from the Bushwhackers to the Rock and Sock connection.
Mechs painted like classic WWF/WWE tag teams. Each player gets 1 team. Last team standing wins. Prize awarded to the champion, most kills and last place.
Description:
Ever wonder what the WWE/WWF tag teams would be like if they were on Solaris VII? Me neither, but let's try it. Each player receives two mechs. One mech on the map at a time per team. Player can tag their teammate in and have their tagged out mech slowly repaired. Custom made map, and custom painted mechs. Tag teams range from the Bushwhackers to the Rock and Sock connection.
Mechs painted like classic WWF/WWE tag teams. Each player gets 1 team. Last team standing wins. Prize awarded to the champion, most kills and last place.
Description:
Ever wonder what the WWE/WWF tag teams would be like if they were on Solaris VII? Me neither, but let's try it. Each player receives two mechs. One mech on the map at a time per team. Player can tag their teammate in and have their tagged out mech slowly repaired. Custom made map, and custom painted mechs. Tag teams range from the Bushwhackers to the Rock and Sock connection.
Mechs painted like classic WWF/WWE tag teams. Each player gets 1 team. Last team standing wins. Prize awarded to the champion, most kills and last place.
Description:
Ever wonder what the WWE/WWF tag teams would be like if they were on Solaris VII? Me neither, but let's try it. Each player receives two mechs. One mech on the map at a time per team. Player can tag their teammate in and have their tagged out mech slowly repaired. Custom made map, and custom painted mechs. Tag teams range from the Bushwhackers to the Rock and Sock connection.
Throwback Thursday is a scenario set in the Succession Wars era of BattleTech between the fall of the Star League and the Clan Invasion utilizing units with no advanced technology.
Description:
The newly-minted 1st Federated Commonwealth Regiment, Melissa Steiner’s wedding gift to Hanse Davion, are facing their first test. The unit,formed from the best and brightest Mechwarrior cadets from the merged empire’s elite military academies, have dropped onto Klathandu IV in August of 3028 to relieve the beleaguered planetary militia. But they are up against the cagey veterans of the Draconis Combine’s Ninth Benjamin Regulars. The first few skirmishes have gone to the FedCom, but will the tables turn as they advance in force?
Battletech: 1st Battle of Aubisson, 4th Succession Wars
Summary:
The Gray Death Legion attack Aubisson in 3028. Elements of the 8th Sword of Light are defending the planet. Classic Battletech Rules. Minis and 3D terrain.