A linked-scenario campaign pitting 1 side (Republic) against another side (Liao) who are invading planet Liao. Set during the Capellan Crusades.
Description:
All the sessions of the Alpha Strike: Turning Points are linked scenarios leading up to a final confrontation as the last session. Players don’t need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
A linked-scenario campaign pitting 1 side (Republic) against another side (Liao) who are invading planet Liao. Set during the Capellan Crusades.
Description:
All the sessions of the Alpha Strike: Turning Points are linked scenarios leading up to a final confrontation as the last session. Players don’t need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
A linked-scenario campaign pitting 1 side (Republic) against another side (Liao) who are invading planet Liao. Set during the Capellan Crusades.
Description:
All the sessions of the Alpha Strike: Turning Points are linked scenarios leading up to a final confrontation as the last session. Players don’t need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
A linked-scenario campaign pitting 1 side (Republic) against another side (Liao) who are invading planet Liao. Set during the Capellan Crusades.
Description:
All the sessions of the Alpha Strike: Turning Points are linked scenarios leading up to a final confrontation as the last session. Players don’t need to play in all sessions but may want to if they want to see through the whole confrontation. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
The Final Session of the linked-scenario campaign that ran earlier on Saturday.
Description:
This is the final confrontation of all the sessions of the Alpha Strike: Turning Points scenarios that ran all day prior. Players don’t need to play in all sessions but may have wanted to play in at least one prior to this final confrontation in order to really get a feel for the campaign. This will use the Alpha Strike system of Battletech which means the game will be miniatures/terrain based (not hexed) and each player will pilot several units using the Alpha Strike cards (not standard Battletech record sheets). Units are expected to die very quickly so this large scale battle can be fought in a timely manner. Since this is a campaign style game objectives will be used to create a more tactical environment. Each block the board will reset so each block is a new portion of the larger campaign.
Mech on Mech Combat on Solaris Maps. Round robin format. Playing on a 3d hex maps for ease of determining range, movement, & fields of fire. Prize for the Winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You the Mechwarrior decides where to fight and what you will be piloting. It is a Round Robin style of combat where when your mech dies you arent dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end he who has the most points get a brand new set of custom dice.
Mech on Mech Combat on Solaris Maps. Round robin format. Playing on a 3d hex maps for ease of determining range, movement, & fields of fire. Prize for the Winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You the Mechwarrior decides where to fight and what you will be piloting. It is a Round Robin style of combat where when your mech dies you arent dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end he who has the most points get a brand new set of custom dice.
Mech on Mech Combat on Solaris Maps. Round robin format. Playing on a 3d hex maps for ease of determining range, movement, & fields of fire. Prize for the Winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You the Mechwarrior decides where to fight and what you will be piloting. It is a Round Robin style of combat where when your mech dies you arent dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end he who has the most points get a brand new set of custom dice.
Mech on Mech Combat on Solaris Maps. Round robin format. Playing on a 3d hex maps for ease of determining range, movement, & fields of fire. Prize for the Winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You the Mechwarrior decides where to fight and what you will be piloting. It is a Round Robin style of combat where when your mech dies you arent dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end he who has the most points get a brand new set of custom dice.
Mech on Mech Combat on Solaris Maps. Round robin format. Playing on a 3d hex maps for ease of determining range, movement, & fields of fire. Prize for the Winner.
Description:
Welcome to the Game World of Solaris VII, where war is a business and life is a gamble. You the Mechwarrior decides where to fight and what you will be piloting. It is a Round Robin style of combat where when your mech dies you arent dead. You will respawn and come back into the fight in the same mech and a new location on the map. It is a timed event and at the end he who has the most points get a brand new set of custom dice.