This is a casual game of Global 1942. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup.
This is a casual game of Global 1942. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 2nd Ed. 1940 together. For the sake of time, we will use the 1942 setup. Even though the event duration says 4 hours, you may play up to 7 hours for this casual game.
This is the 1st qualifier for the 3 round single elimination tourney. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the first qualifying round of 2. This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 1940 together. It is a tournament and there are specific victory conditions and time limits that are not part of the OTB rules. You may bring up to 2 partners per side to a maximum of 3 players per side. If you are a solo player or a 2 player team, you may be paired up with another player or two to accommodate all players wanting to play into the event. Once a team has been selected, you may not change teammates at any time during the tournament. The tournament consists of 2 qualifying rounds. Then the 4 winning teams of the qualifying games play in the semi-final single-elimination round on Saturday and then those 2 winners play in the finals on Sunday. The final on Sunday starts at 7 am and can be no longer than 8 hours!
This is the 1st qualifier for the 3 round single elimination tourney. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is an entry round of multi-day, single elimination team tournament. Each team (and each participant) may only participate in a single entry round. Do not purchase tickets to multiple entry rounds as you will not be allowed to play.
Each team may have up to 3 players. If you are a solo player or a 2 player team, you may be grouped up with other players. Once a team has been formed, teammates at any time during the tournament. The 4 winners of the 1st round games will then play in the semi-final on Saturday and then those 2 winners play in the finals on Sunday morning starting at 7 am. The final can be no longer than 8 hours due to the closing of the convention! Lastly, since it is a tournament, there are specific victory conditions and time limits that are not part of the OTB rules and will be provided prior to the event at: headlesshorseman2.com
This is the Final for this single elimination tourney. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 1940 together. It is a tournament and there are specific victory conditions and time limits that are not part of the OTB rules. You may bring up to 2 partners per side to a maximum of 3 players per side. If you are a solo player or a 2 player team, you may be paired up with another player or two to accommodate all players wanting to play into the event. Once a team has been selected, you may not change teammates at any time during the tournament. The tournament consists of 2 qualifying rounds. Then the 4 winning teams of the qualifying games play in the semi-final single-elimination round on Saturday and then those 2 winners play in the finals on Sunday. The final on Sunday starts at 7 am and can be no longer than 8 hours!
This is the Semi-Final round single elimination tourney. Up to 3 players/side. Bid for sides. Larry Harris' Global '42 rules and setup will be used.
Description:
This is the larger Axis & Allies Global 1940 game that puts the 2 games, Europe & Pacific 1940 together. It is a tournament and there are specific victory conditions and time limits that are not part of the OTB rules. You may bring up to 2 partners per side to a maximum of 3 players per side. If you are a solo player or a 2 player team, you may be paired up with another player or two to accommodate all players wanting to play into the event. Once a team has been selected, you may not change teammates at any time during the tournament. The tournament consists of 2 qualifying rounds. Then the 4 winning teams of the qualifying games play in the semi-final single-elimination round on Saturday and then those 2 winners play in the finals on Sunday. The final on Sunday starts at 7 am and can be no longer than 8 hours!
Join us in this Axis & Allies variant, codenamed Operation Watchtower, whereby Allied forces slug it out against Japan for island supremacy of Guadalcanal.
Join us for this casual event for the first Revision of the Milton Bradley Classic Axis & Allies game or better known as the 2004 Edition. Game rules will be provided at the event.
Join us for this casual event for the first Revision of the Milton Bradley Classic Axis & Allies game or better known as the 2004 Edition. Game rules will be provided at the event.
Axis & Allies War at Sea Miniatures League Tournament
Summary:
Players will receive a 100+ pt. randomly pre-constructed fleet. All players entered must participate in League play in order to receive units. See the longer description for additional fleet rules.
Description:
Each player may bring up to no more than 3 of their own units to add to the fleet totaling no more than 30 points. See SmoreySwamp for additional fleet rules and restrictions. League play will consist of each player playing as many 1 on 1 matches with other players registered in the League during the first the 3 days of the Convention. The latest "Advanced Rules" will be used. At the end of the 3 days, the top 8 players with the best overall records will play in a Single Elimination (SE) round bracket to determine the overall league winner. Each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less from the units you have received. You may interchange fleet units between games with your extra units and trading between other players in the League is strongly encouraged.