Join us for the newest addition to the game, North Africa Conflict. This is a beginner's event. Everyone is on the same playing field. See if you can obtain victory.
Description:
Detailed rules for this first-time event will be provided at GEN CON or beforehand at headlesshorseman2.com
Join us for the newest addition to the game, North Africa Conflict. This is a beginner's event. Everyone is on the same playing field. See if you can obtain victory.
Description:
Detailed rules for this first-time event will be provided at GEN CON or beforehand at headlesshorseman2.com
Join us for the newest addition to the game, North Africa Conflict. This is a beginner's event. Everyone is on the same playing field. See if you can obtain victory.
Description:
Detailed rules for this first-time event will be provided at GEN CON or beforehand at headlesshorseman2.com
Join us for the newest addition to the game, North Africa Conflict. This is a beginner's tournament. Everyone is on the same playing field. See if you can obtain victory.
Description:
Detailed tournament rules for this first-time event will be provided at GEN CON or before hand at headlesshorseman2.com
Join us for the newest addition to the game, North Africa Conflict. This is a beginner's tournament. Everyone is on the same playing field. See if you can obtain victory.
Description:
Detailed tournament rules for this first-time event will be provided at GEN CON or before hand at headlesshorseman2.com
Join us for the newest addition to the game, North Africa Conflict. This is a beginner's tournament. Everyone is on the same playing field. See if you can obtain victory.
Description:
Detailed tournament rules for this first-time event will be provided at GEN CON or before hand at headlesshorseman2.com
Join us for a casual game of 1 or 2-player teams. Bid for sides. Errata by Larry Harris with set-up changes.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So consider this when bidding.