Lil' Pip wasn't the 1st Pony to leave a stable & rain down some justice. You and your team have to brave the wastes & protect Equestria.
Description:
Growing up in stable 1C was a dream. 1C was full of lush underground farm lands, home to plentiful resources, and many happy ponies. 1C was one of a select few stables which held earth ponies, unicorns, and pegasi together. It was able to do all this because it was powered by an incredibly important magical artifact. After hundreds of years someone has managed to breach your stable. It is up to you and your friends to escape with the artifact and protect what has protected you for so long... The Crystal Heart.
The City haunts you. It's a rusted-out, burnt-down, gang-filled sprawling heap now, but you swear you can here it talking. What does it want from you? What do you need from it? Can you find your way?
Description:
The City haunts you. It's a rusted-out, burnt-down, sprawling heap now, but you swear you can here it talking. Even though the gangs that run things will sooner carve you open than give you the time of day... this whole place feels alive. Hardholds are precious few, and anyone who hoists a flag and proclaims a place is safe risks the attention of the Dogs. They ride like demons and scream like banshees, and when they pull up stakes ain't nothing left. Nothing but the City. It's always here. This event is the first of three connected sessions (LongCon) with continuing characters and plots. Registering for the first session covers all three.
The City haunts you. It's a rusted-out, burnt-down, gang-filled sprawling heap now, but you swear you can here it talking. What does it want from you? What do you need from it? Can you find your way?
Description:
The City haunts you. It's a rusted-out, burnt-down, sprawling heap now, but you swear you can here it talking. Even though the gangs that run things will sooner carve you open than give you the time of day... this whole place feels alive. Hardholds are precious few, and anyone who hoists a flag and proclaims a place is safe risks the attention of the Dogs. They ride like demons and scream like banshees, and when they pull up stakes ain't nothing left. Nothing but the City. It's always here. This event is the second of three connected sessions (LongCon) with continuing characters and plots. Registering for the first session covers all three.
The City haunts you. It's a rusted-out, burnt-down, gang-filled sprawling heap now, but you swear you can here it talking. What does it want from you? What do you need from it? Can you find your way?
Description:
The City haunts you. It's a rusted-out, burnt-down, sprawling heap now, but you swear you can here it talking. Even though the gangs that run things will sooner carve you open than give you the time of day... this whole place feels alive. Hardholds are precious few, and anyone who hoists a flag and proclaims a place is safe risks the attention of the Dogs. They ride like demons and scream like banshees, and when they pull up stakes ain't nothing left. Nothing but the City. It's always here. This event is the second of three connected sessions (LongCon) with continuing characters and plots. Registering for the first session covers all three.
Sign up to try D. Vincent Bakers award winning Indy RPG. It is a super fun, simple collaborative character & story driven game. Mature gamers only please!
This is a game of gritty, dark heroes in a world gone wrong after a global apocalypse. In its wake it left a scarred and broken world and the all encompassing psychic maelstrom.
This is a game of gritty, dark heroes in a world gone wrong after a global apocalypse. In its wake it left a scarred and broken world and the all encompassing psychic maelstrom.