You're a crew member of an orbital traffic station, The Canary. After a catastrophic system failure, you must now risk life and limb to manually repair MU/TH/UR's modules throughout the station.
Description:
The station has gone dark, falling into a depreciating drift out of its otherwise optimal orbital trajectory. Repairs must be made and there is not enough time for it to be done one-by-one, you'll have to split up in teams. Failing to do so would result in the orbital station plummeting down onto the moon-colonies' surface, ending the lives of over three thousand colonists.
Move down darkened halls to piece together MU/TH/UR's systems by facing malfunctioning 'Working Joes' in engineering, rising toxic air levels in medical, aligning the comms array via space-walk and clearing the automatic system lock-down in security.
Loyalties will be tested as those set to task begin to disappear. How much can you trust your fellow crewmembers?
Patrols on LV-1027 rarely uncover anything, but that's about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later.
Description:
Patrols on LV-1027 rarely uncover anything, but that is about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later. An Alien RPG from Free League. Trigger Warning: Violence.
Patrols on LV-1027 rarely uncover anything, but that's about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later.
Description:
Patrols on LV-1027 rarely uncover anything, but that is about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later. An Alien RPG from Free League. Trigger Warning: Violence.
Patrols on LV-1027 rarely uncover anything, but that's about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later.
Description:
Patrols on LV-1027 rarely uncover anything, but that is about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later. An Alien RPG from Free League. Trigger Warning: Violence.
Patrols on LV-1027 rarely uncover anything, but that's about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later.
Description:
Patrols on LV-1027 rarely uncover anything, but that is about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later. An Alien RPG from Free League. Trigger Warning: Violence.
Patrols on LV-1027 rarely uncover anything, but that's about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later.
Description:
Patrols on LV-1027 rarely uncover anything, but that is about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later. An Alien RPG from Free League. Trigger Warning: Violence.
Patrols on LV-1027 rarely uncover anything, but that's about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later.
Description:
Patrols on LV-1027 rarely uncover anything, but that is about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later. An Alien RPG from Free League. Trigger Warning: Violence.
Patrols on LV-1027 rarely uncover anything, but that's about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later.
Description:
Patrols on LV-1027 rarely uncover anything, but that is about to change as an investigation leads to hidden dangers. Sometimes all a marine can do is shoot first and ask questions later. An Alien RPG from Free League. Trigger Warning: Violence.
When the company diverts you to inspect a derelict ship, you don't have a choice. But when bodies and monsters start showing up? Then choices are all you've got left, and none of them are good.