Your party is known to be the experts in dealing with the demonic foes. A clue to their invasion has been found, but now comes your greatest challenge. You must track them home, defeat them, and save the realms. Roleplaying encouraged, combat inevitable. Characters (level 6-8) provided. GM Kent King.
Your party is known to be the experts in dealing with the demonic foes. A clue to their invasion has been found, but now comes your greatest challenge. You must track them home, defeat them, and save the realms. Roleplaying encouraged, combat inevitable. Characters (level 6-8) provided. GM Kent King.
Pain.Torture. Humiliation. In the months since Alba Ker won the Wand of Orcus, he's put it to good use-on you.Your endless suffering under the Demon Lord has driven you to a final act of desperation: a death race through Alba Ker's nightmare labyrinth. But beware, the Chaos Factor ensures only the sickest shall survive.This head-to-head event simultaneously pits two groups of players against each other-in the same dungeon. Characters provided. GM Thomas Lommel.
The great and forbidding abode of the overlord Asmodeus, ruler of Nessus, the 9th plane of Hell. Your battle has taken you here, and here is where it must end.The player characters are the remaining heroes of a long war between good and evil. Who will prevail in the end? An adventure for six to eight characters of 18-20th level. Characters provided or bring your own character, subject to the GM's approval. Must bring your own dice. GM Fabio Lo Magno.
Part III of the Imperceptor series. You have just returned from Latransk with the crystal hammer. You see the army of snakemen about to invade what's left of the city. Unable to fight them, you escape into the tunnels below the city. A stranger has an odd set of directions from an old friend that lead to the Swords of Cole. Can you translate the note and find them? Enjoy puzzles? GM John Murphy.
Part III of the Imperceptor series. You have just returned from Latransk with the crystal hammer. You see the army of snakemen about to invade what's left of the city. Unable to fight them, you escape into the tunnels below the city. A stranger has an odd set of directions from an old friend that lead to the Swords of Cole. Can you translate the note and find them? Enjoy puzzles? GM John Murphy.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.
Armed with the Swords of Cole, you return to Challus-Exori to find the man who sent you to get them is gone. You discover the swords were needed to destroy the snakemen leaders. You also have some idea how to reach the headquarters. Navigate the underground city of the Yuan-ti, the magical gates, and find their leaders to free the region from threat. Puzzles. GM Murphy/Riffil.