The local townsfold are troubled by the increasing number of deaths occurring at Miller’s Leap. Can the players solve the mystery before tragedy strikes again?
In this spontaneous narrative, the players design both the setting and their own personas. The Mythguide then leads an adventure set in their own creation.
The players take the roles of powerful nobles summoned to the Cathedral of St. Alcryn to decide the future of the Monarchy. An ARIA interactive history.
Amidst a web of political maneuvering and court intrigue, the Queen issues an edict to purge the forgotten corridors of the sprawling palace complex. Where will the players’ loyalties lie?
In this spontaneous narrative, the players design both the setting and their own personas. The Mythguide leads them through an exploration of their own original creation.