Space begins anew in void, dark over the face. Dawn the light, a newborn star:MAGIC-1, Mother’s son. 7 spliced, 1 quickened-runners in the race. Untold orders haunt the path. Time falters.
Two years ago, the quest began. Last year, the Globe was found. Now the priests of the Temple of Grax have another request to ask of you. Adventure for app. 15th Ivl. characters, which are supplied.
The talisman has been stolen! You must challenge the ruins of a once great castle. Can you retrieve the talisman and stop a war? Adventure fo 4-8 players.
The moon waxes blue as the druidsong sounds through the night. The Realms are in danger, but what is the threat? Not a mystery—but everything is! 4-2-1 single elimination tournament.
The moon waxes blue as the druidsong sounds through the night. The Realms are in danger, but what is the threat? Not a mystery—but everything is! 4-2-1 single elimination tournament.
The adventure begins in the search for the evil sword Shazzellim and continues across the desert into unknown lands. Assist the Harpers in their fight against the Red Wizards.
The current leader of Hell has been, uh...relieved of his throne. Here’s your chance to play an Arch Devil and challenge your peers for the rulership of Hell.
Help Wanted: Experience preferred-inquire within. That’s all the sign said. It was posted at the entrance of a large cave. Could those be dragon tracks all around the entrance?
A spilled cup of tea alerts the characters to another horrible ruminati plot. If they’re not stopped it’s the end of civilization as we know it. Then where will you get a decent cup of tea?
The King is dead, the town fills with Undead. Only the Prince lives, heart beating blood red.
Visions of revenge rage through his stately head. His need is dire, experienced help needed. Minis used.Age17