The opening of the water festival honoring the Badiyah family is marred by disappearances and other, more foul disturbances. An arabesque, role-playing problem-solving tournament.
The doors of a tavern you decided to relax in are now magically sealed. An appropriate question is why, but it may have something to do with the fact that the tavern is now rising up in the air.
The Odd Squad is called upon to help a Genevolent despot create a magic item, and later learns too much about the underlying reasons. Stresses all aspects of high-level AD&D role-playing.
This is the 4th Durand adventure for GEN CON Game Fair. Lord Stiver has hired 8 12th-15th level adventurers to retake Durand’s former keep. The keep has been occupied by the forces of Chaos.
The Great Dead Bog, a stagnant waste of lifelessness, has suddenly begun flowing outward, overcoming & destroying a village. The King wants you to investigate! Levels 8-12.
The night has always been a frightening and unknown place to man. Night has always gone away, until now. Your party has been dispatched to deal with the evil. The night always has surprises!
A mystic path has been opened between worlds. The Enchanted folk who walk that path seek your help against a terrible foe. Your art faith and steel may be their only hope.
The Statuette of Karanha is the only hope to save the north, yet it is lost on an island far from familiar lands. Can you find it before your foes? Can you follow the risky prophecy.
Listening to the psychodelic sounds of Simpkin, red splatters across your vision as you see a friend murdered. Solve the mystery. Prequel to Time To Be Used, city adventure. Teams of 8 M3-7
Towertief has declared its independence from the Empire. You will be members of an all female strikeforce to suppress the chaotic revolt. This is the third part in a continuing series.