Most missions require you to seek out and destory your foes, but this time the emperor wants your party to take enemies captive. A lizardman lair blocks the N. road, and a blue wyrm lies to the E.
Sylvas Elventree needs your help once more. This time it’s going to be tricky to retrieve the Shadowbane. Not only that, you gotta take his idiot sons with you. Sigh! Time to get your butt kicked.
The Warlord is marching, and the Defenders of the Emir must forge an alliance to stop him. Intrigue and adventure in an Arabian city. Role-playing and problem-solving stressed. A GUDGE event.
They killed Bosh. Now his son is out for revenge. Last year had a Bill-Guisarme specialization. This time, there’s a War Gavel. 8 players. 8-10th level Characters provided.
“I wake to sleep, and take my waking slow. I learn by going where I have to go.”—Roethke. Minds are such fragile things—much to your detriment. Test yourselves in this event. Levels 10-14.
The forest is dying. Lesisiphous the Druid is missing. Kyrtiebaum the Leprechaun is hiring adventurers to help. Challenging & fun-filled. Levels 5-7 Role-playing emph. PCs provided.
Tribal elves are mercilessly slaughtered. There are rumors of a spined Saurian beast with flaming nostrils. Only cunning and resourcefulness will help track down the dreaded Hodag.
The armies of the Dark Empire are on the march. Their leaders are almost invincible, only a few weapons will harm them. Two are hidden here in the Tomb of Zancharthus the Arch Lich. Good Luck!