Explore The Warlock's Walk, an unpublished level of Maure Castle. This challenging level features a former testing ground for the various Maure family members, with traps and magic being rife! Face and defeat dangers which only the potent wizards of the Maure clan dared to challenge! DMed by Rob Kuntz, author of the Maure Castle series of adventures in Dungeon Magazine and a Gen Con Industry GoH. AD&D rules, for character levels 10-14.
A challenging adventure originally played by the playtesters of OD&D. This was an original Castle Greyhawk adventure wherein the original playtesters of D&D met their ultimate challenges! Can you do better than they did? DMed by its creator, Rob Kuntz. AD&D rules, for character levels 8-12.
A challenging adventure originally played by the playtesters of OD&D. This was an original Castle Greyhawk adventure wherein the original playtesters of D&D met their ultimate challenges! Can you do better than they did? DMed by its creator, Rob Kuntz. AD&D rules, for character levels 8-12.
Undead and other creatures have been striking out into the settled lands of men and the forests of elves from the nearby moors. The Baron suspects that the undead attackers originate out of the mysterious ancient landmark known as the Red Mausoleum located in the moors. The Baron has offered a generous bounty for the heroes that step forward and secure the peace!
Dungeon Crawl Classics: Iron Crypt of the Heretics - AD&D 1E edition
Description:
This special DCC session features a 3.5 module converted for use with first edition AD&D. Pregenerated characters (converted to 1E) are provided. The Iron Crypt of the Heretics contains three mighty vaults that were used to seal away the evil works and artifacts of a band of fallen paladins hundreds of years ago. But the crypt has been breached! The heroes must dare to enter the crypt and solve its many puzzles and traps, thereby permitting the the vaults to be resealed and making the region safe again. DM NOTES: Rules variations include house rules for critical hits/bad misses (from Dragon mag), and deaths door to negative ten (-10) HTK. MINIATURES: Players can bring their own miniatures for game - we'll be using detailed battlemaps for the adventure.
Dungeon Crawl Classics: Iron Crypt of the Heretics - AD&D 1E edition
Description:
This special DCC session features a 3.5 module converted for use with first edition AD&D. Pregenerated characters (converted to 1E) are provided. The Iron Crypt of the Heretics contains three mighty vaults that were used to seal away the evil works and artifacts of a band of fallen paladins hundreds of years ago. But the crypt has been breached! The heroes must dare to enter the crypt and solve its many puzzles and traps, thereby permitting the the vaults to be resealed and making the region safe again. DM NOTES: Rules variations include house rules for critical hits/bad misses (from Dragon mag), and deaths door to negative ten (-10) HTK. MINIATURES: Players can bring their own miniatures for game - we'll be using detailed battlemaps for the adventure.
Dungeon Crawl Classics: Iron Crypt of the Heretics - AD&D 1E edition
Description:
This special DCC session features a 3.5 module converted for use with first edition AD&D. Pregenerated characters (converted to 1E) are provided. The Iron Crypt of the Heretics contains three mighty vaults that were used to seal away the evil works and artifacts of a band of fallen paladins hundreds of years ago. But the crypt has been breached! The heroes must dare to enter the crypt and solve its many puzzles and traps, thereby permitting the the vaults to be resealed and making the region safe again. DM NOTES: Rules variations include house rules for critical hits/bad misses (from Dragon mag), and deaths door to negative ten (-10) HTK. MINIATURES: Players can bring their own miniatures for game - we'll be using detailed battlemaps for the adventure.
Dungeon Crawl Classics: Iron Crypt of the Heretics - AD&D 1E edition
Description:
This special DCC session features a 3.5 module converted for use with first edition AD&D. Pregenerated characters (converted to 1E) are provided. The Iron Crypt of the Heretics contains three mighty vaults that were used to seal away the evil works and artifacts of a band of fallen paladins hundreds of years ago. But the crypt has been breached! The heroes must dare to enter the crypt and solve its many puzzles and traps, thereby permitting the the vaults to be resealed and making the region safe again. DM NOTES: Rules variations include house rules for critical hits/bad misses (from Dragon mag), and deaths door to negative ten (-10) HTK. MINIATURES: Players can bring their own miniatures for game - we'll be using detailed battlemaps for the adventure.
Only the strong will survive this classic dungeon crawl.
Characters: pregen or create your own. 3,375,000 XP 85 points for stats 10,000 Xp for magical items. Any align, but it will be enforced. All official TSR AD&D 2nd Ed books will be allowed. Exceptions, There will be no skills & powers, players option or psionics. We will have a complete library on site. See www.legio-ix.com for more information or to contact us with questions.
Come play one of the original LARPs in its original form, as first played in 1981. It's the King's Birthday and you're invited! And you've never been to a party like this one.