Those damn roses impede our path. And that blasted singing, the villagers permanently grinning! Why won't the faerie let us pass? What rule did we violate? And why do they fear the being called Ashes?
Those damn roses impede our path. And that blasted singing, the villagers permanently grinning! Why won't the faerie let us pass? What rule did we violate? And why do they fear the being called Ashes?
Those damn roses impede our path. And that blasted singing, the villagers permanently grinning! Why won't the faerie let us pass? What rule did we violate? And why do they fear the being called Ashes?
Those damn roses impede our path. And that blasted singing, the villagers permanently grinning! Why won't the faerie let us pass? What rule did we violate? And why do they fear the being called Ashes?
Those damn roses impede our path. And that blasted singing, the villagers permanently grinning! Why won't the faerie let us pass? What rule did we violate? And why do they fear the being called Ashes?
You met with Old Netty, who gave you the job. You traveled to Night Falls & dealt with the slimy mayor. You penetrated the tomb & found the book. Now you are face to face with its dead owner.
The latest port of call brings the crew to Vodacce to transport Syrne artefacts. Criminals, nobles, & the Inquisition are all in pursuit, but are they after the artefacts or the women carrying them?
Description:
The Devil’s Due is a ship once owned by The Explorer’s Society. With the Society outlawed in many countries, the crew continues on the noble mission of exploration and enlightenment. Hailing from all parts of Theah, the crew of the Devil’s Due are dedicated to pushing the boundaries of science and knowledge, as well as filling in the blank spaces on maps. The latest port of call brings the crew to Vodacce to transport Syrne artefacts where they can be studied in safety. Criminals, nobles, and the Inquisition are all in pursuit, but are they more interested in the artefacts, or the women carrying them?
Set in the Sarmatian Commonwealth after the events of Gen Con 2017! This game is fully self-contained, with no need to have played in previous events.
Description:
The old king of the Sarmatian Commonwealth, Stanisław I, has died. In the wake of his death, the nation is caught up in a power struggle between his son, Aleksy Novak, and his estranged wife, Queen Małgorzata Domagała. Aleksy is a favorite of the people, but his villainous mother seeks the throne for her own and will do anything she can to seize it. You play Heroes in town for the king’s funeral. The entire fate of the nation rests on the Sejm’s vote and ensuring any candidates running against Queen Domagała survive until the vote is settled. This session is the second in a series of two LARPs set in the world of 7th Sea. There is no need to have played the previous session to gain the full enjoyment out of this session.
You are aboard the Last Gamble, a schooner sailing to the port of Los Prados, entertainment capital of Castille. Some go to gamble or escape their past. But beware or you may be wagering your life.
Description:
You are aboard the Last Gamble, a schooner sailing to the port of Los Prados, the entertainment capital of Castille. Some go for the gambling or for mercantile discussions. Others are going to escape their own pasts or to fight for their future. Whatever your reasons, be careful or you'll be wagering your own life.
You are aboard the Last Gamble, a schooner sailing to the port of Los Prados, entertainment capital of Castille. Some go to gamble or escape their past. But beware or you may be wagering your life.
Description:
You are aboard the Last Gamble, a schooner sailing to the port of Los Prados, the entertainment capital of Castille. Some go for the gambling or for mercantile discussions. Others are going to escape their own pasts or to fight for their future. Whatever your reasons, be careful or you'll be wagering your own life.