An absent-minded Professor in need of heroes, newly-redesigned lanterns, villainous bandits and a growing mystery. Come on! This is getting ridiculous! We suggest beginning with a Flashback adventure.
Heroes of Altamira, Episode 18 - Finessing the Queen
Summary:
Its taken some time, but finally the pieces are all coming together. However, when the upstart Queen rebels, an example must be made. We suggest beginning with a Flashback adventure.
Heroes of Altamira, Episode 18 - Finessing the Queen
Summary:
Its taken some time, but finally the pieces are all coming together. However, when the upstart Queen rebels, an example must be made. We suggest beginning with a Flashback adventure.
Fight a duel, buy new clothes, or deal with your Background. But remember, Altamira needs heroes, and you never know when adventure will come calling. We suggest beginning with a Flashback adventure.
In a town on the border of two powerful rival nations, something is not right with the mayor. Can you unravel the mystery of Puente Oeste?
Description:
In 1664 the Empire of Montaigne invaded the Kingdom of Castille. The Armies of Montaigne were repelled, but the land was left ravaged and the people left bitter. Now, 4 years later, an uneasy truce exists between the two nations. In this episode, our brave heroes find themselves in the border town of Puente Oeste, where the mayor is behaving strangely. What secrets lie buried in Puente Oeste? What dangers await our heroes? Find out in this exciting episode of 7TH SEA.
For centuries, a mysterious force has guided Theah's destiny and this force has decided a you have seen too much. Can your Heroes survive the invisible menace known as "Novus Ordo Mundi?"
Description:
For centuries, a mysterious force has guided Theah’s destiny and this force has decided a small band of heroes has seen too much. They are no longer playthings but pests, and that means their time has run out. Can your Heroes survive the invisible menace known as “Novus Ordo Mundi?” Can they do more than survive? Can they put an end to this invisible threat once and for all? It is time to find out.
For centuries, a mysterious force has guided Theah's destiny and this force has decided a you have seen too much. Can your Heroes survive the invisible menace known as "Novus Ordo Mundi?"
Description:
For centuries, a mysterious force has guided Theah’s destiny and this force has decided a small band of heroes has seen too much. They are no longer playthings but pests, and that means their time has run out. Can your Heroes survive the invisible menace known as “Novus Ordo Mundi?” Can they do more than survive? Can they put an end to this invisible threat once and for all? It is time to find out. Bring your own adventurers! Part of our “Play with the Creator!” block of events. GM John Wick.
For centuries, a mysterious force has guided Theah's destiny and this force has decided a you have seen too much. Can your Heroes survive the invisible menace known as "Novus Ordo Mundi?"
Description:
For centuries, a mysterious force has guided Theah’s destiny and this force has decided a small band of heroes has seen too much. They are no longer playthings but pests, and that means their time has run out. Can your Heroes survive the invisible menace known as “Novus Ordo Mundi?” Can they do more than survive? Can they put an end to this invisible threat once and for all? It is time to find out.